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In order to keep trait-related settings where traits are defined, moved MERCS_CAN_DO_ADVANCED_REPAIRS from JA2_Options.ini to Skills_Settings.ini under [Technician] settings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1299,7 +1299,6 @@ typedef struct
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// Flugente: advanced repair/dirt system
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BOOLEAN fAdvRepairSystem; // allow thresholds to repairing
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BOOLEAN fOnlyRepairGunsArmour; // we can only repair guns and armour
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BOOLEAN fMercsCanDoAdvancedRepairs; // allow mercs with technician/engineer trait (New Trait System) to raise weapon threshold
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BOOLEAN fDirtSystem; // allow dirt on items increase the chance for weapon jamming
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BOOLEAN fFullRepairCleansGun; // repairing a gun up to its current repair threshold also cleans the gun
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UINT32 usSectorDirtDivider; // divide a guns dirt factor by this to get dirt increase for every turn
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@@ -1681,6 +1680,7 @@ typedef struct
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UINT8 ubTECtHControlledRobotBonus;
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UINT8 ubTERepairRobotPenaltyReduction;
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UINT8 ubTETraitsNumToRepairRobot;
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BOOLEAN fTETraitsCanRestoreItemThreshold;
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// DOCTOR
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UINT8 ubDONumberTraitsNeededForSurgery;
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