In order to keep trait-related settings where traits are defined, moved MERCS_CAN_DO_ADVANCED_REPAIRS from JA2_Options.ini to Skills_Settings.ini under [Technician] settings.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-19 20:47:07 +00:00
parent 7d18a1ca7a
commit c677c462bc
13 changed files with 22 additions and 9 deletions
+1 -1
View File
@@ -1299,7 +1299,6 @@ typedef struct
// Flugente: advanced repair/dirt system
BOOLEAN fAdvRepairSystem; // allow thresholds to repairing
BOOLEAN fOnlyRepairGunsArmour; // we can only repair guns and armour
BOOLEAN fMercsCanDoAdvancedRepairs; // allow mercs with technician/engineer trait (New Trait System) to raise weapon threshold
BOOLEAN fDirtSystem; // allow dirt on items increase the chance for weapon jamming
BOOLEAN fFullRepairCleansGun; // repairing a gun up to its current repair threshold also cleans the gun
UINT32 usSectorDirtDivider; // divide a guns dirt factor by this to get dirt increase for every turn
@@ -1681,6 +1680,7 @@ typedef struct
UINT8 ubTECtHControlledRobotBonus;
UINT8 ubTERepairRobotPenaltyReduction;
UINT8 ubTETraitsNumToRepairRobot;
BOOLEAN fTETraitsCanRestoreItemThreshold;
// DOCTOR
UINT8 ubDONumberTraitsNeededForSurgery;