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In order to keep trait-related settings where traits are defined, moved MERCS_CAN_DO_ADVANCED_REPAIRS from JA2_Options.ini to Skills_Settings.ini under [Technician] settings.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4608,7 +4608,7 @@ BOOLEAN RepairObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE *
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INT16 threshold = 100;
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if ( gGameExternalOptions.fAdvRepairSystem && (Item[pObj->usItem].usItemClass & (IC_WEAPON|IC_ARMOUR)) )
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{
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if ( !gGameExternalOptions.fMercsCanDoAdvancedRepairs || !HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) )
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if ( !gSkillTraitValues.fTETraitsCanRestoreItemThreshold || !HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) )
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{
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threshold = (*pObj)[ubLoop]->data.sRepairThreshold;
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}
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@@ -4625,7 +4625,7 @@ BOOLEAN RepairObject( SOLDIERTYPE * pSoldier, SOLDIERTYPE * pOwner, OBJECTTYPE *
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// repairable, try to repair it
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DoActualRepair( pSoldier, pObj->usItem, &((*pObj)[ubLoop]->data.objectStatus), threshold, pubRepairPtsLeft );
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if ( gGameExternalOptions.fAdvRepairSystem && gGameExternalOptions.fMercsCanDoAdvancedRepairs && ( HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) ) && ( (Item[pObj->usItem].usItemClass & (IC_WEAPON|IC_ARMOUR)) ) )
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if ( gGameExternalOptions.fAdvRepairSystem && gSkillTraitValues.fTETraitsCanRestoreItemThreshold && (HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT )) && ((Item[pObj->usItem].usItemClass & (IC_WEAPON | IC_ARMOUR))) )
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(*pObj)[ubLoop]->data.sRepairThreshold = max((*pObj)[ubLoop]->data.sRepairThreshold, (*pObj)[ubLoop]->data.objectStatus);
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// if the item was repaired to full status and the repair wa at least 5%, add a point
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@@ -5003,14 +5003,14 @@ BOOLEAN IsItemRepairable(SOLDIERTYPE* pSoldier, UINT16 usItem, INT16 bStatus, IN
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if ( gGameExternalOptions.fOnlyRepairGunsArmour )
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{
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if ( ((Item[usItem].usItemClass & IC_WEAPON|IC_ARMOUR) != 0) && ( bStatus < bThreshold
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|| ( gGameExternalOptions.fMercsCanDoAdvancedRepairs && HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) )) )
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|| (gSkillTraitValues.fTETraitsCanRestoreItemThreshold && HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ))) )
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return ( TRUE );
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else
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return ( FALSE );
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}
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if ( ((Item[usItem].usItemClass & IC_WEAPON|IC_ARMOUR) != 0) && bStatus >= bThreshold
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&& ( !gGameExternalOptions.fMercsCanDoAdvancedRepairs || !HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT ) ) )
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&& (!gSkillTraitValues.fTETraitsCanRestoreItemThreshold || !HAS_SKILL_TRAIT( pSoldier, TECHNICIAN_NT )) )
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// nay
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return ( FALSE );
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}
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