In order to keep trait-related settings where traits are defined, moved MERCS_CAN_DO_ADVANCED_REPAIRS from JA2_Options.ini to Skills_Settings.ini under [Technician] settings.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7867 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-05-19 20:47:07 +00:00
parent 7d18a1ca7a
commit c677c462bc
13 changed files with 22 additions and 9 deletions
+3 -3
View File
@@ -1477,14 +1477,14 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
if ( gGameExternalOptions.fUseNewCTHCalculation && cnt == 6
&& (gGameCTHConstants.LASER_PERFORMANCE_BONUS_HIP + gGameCTHConstants.LASER_PERFORMANCE_BONUS_IRON + gGameCTHConstants.LASER_PERFORMANCE_BONUS_SCOPE != 0) )
swprintf( pStr, L"%s%s", szUDBAdvStatsTooltipText[64], szUDBGenWeaponsStatsExplanationsTooltipText[ cnt ]);
else if ( cnt == 10 && gGameExternalOptions.fAdvRepairSystem && !gGameExternalOptions.fMercsCanDoAdvancedRepairs )
else if ( cnt == 10 && gGameExternalOptions.fAdvRepairSystem && !gSkillTraitValues.fTETraitsCanRestoreItemThreshold )
swprintf( pStr, L"%s%s", szUDBGenWeaponsStatsTooltipText[ cnt ], szUDBGenWeaponsStatsExplanationsTooltipText[ 22 ]);
else
swprintf( pStr, L"%s%s", szUDBGenWeaponsStatsTooltipText[ cnt ], szUDBGenWeaponsStatsExplanationsTooltipText[ cnt ]);
}
else
{
if ( cnt == 11 && gGameExternalOptions.fAdvRepairSystem && !gGameExternalOptions.fMercsCanDoAdvancedRepairs )
if ( cnt == 11 && gGameExternalOptions.fAdvRepairSystem && !gSkillTraitValues.fTETraitsCanRestoreItemThreshold )
swprintf( pStr, L"%s", gzWeaponStatsFasthelpTactical[ 32 ]);
else
swprintf( pStr, L"%s", gzWeaponStatsFasthelpTactical[ cnt ]);
@@ -1828,7 +1828,7 @@ void InternalInitEDBTooltipRegion( OBJECTTYPE * gpItemDescObject, UINT32 guiCurr
MSYS_PRIORITY_HIGHEST, MSYS_NO_CURSOR, MSYS_NO_CALLBACK, ItemDescCallback );
MSYS_AddRegion( &gUDBFasthelpRegions[ iRegionsCreated ]);
if ( cnt == 3 && gGameExternalOptions.fAdvRepairSystem && !gGameExternalOptions.fMercsCanDoAdvancedRepairs )
if ( cnt == 3 && gGameExternalOptions.fAdvRepairSystem && !gSkillTraitValues.fTETraitsCanRestoreItemThreshold )
swprintf( pStr, L"%s%s", szUDBGenArmorStatsTooltipText[ cnt ], szUDBGenArmorStatsExplanationsTooltipText[ 4 ]);
else
swprintf( pStr, L"%s%s", szUDBGenArmorStatsTooltipText[ cnt ], szUDBGenArmorStatsExplanationsTooltipText[ cnt ]);