Updated translations of _ChineseText.cpp and _GermanText.cpp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2850 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-05-13 08:08:25 +00:00
parent 0e1c8b48bd
commit c8c547eba9
2 changed files with 142 additions and 142 deletions
+134 -134
View File
@@ -14,7 +14,7 @@ void this_is_the_ChineseText_public_symbol(void){;}
#if defined( CHINESE )
/*
******************************************************************************************************
** IMPORTANT TRANSLATION NOTES **
******************************************************************************************************
@@ -298,7 +298,7 @@ CHAR16 Message[][STRING_LENGTH] =
L"请把光标选中的物品放到另一物品的任意附件格中,这样就可能合成新物品。",
L"请把光标选中的物品放到另一物品的任意附件格中,这样就可能合成新物品。(但是这一次,该物品不相容。)",
L"该分区的敌军尚未被肃清",
L"你还得给%s%s",
L"你还得给%s%s",
L"%s被射中了头部。",
L"放弃战斗?",
L"这个组合是永久性的。你确认要这样做吗?",
@@ -356,7 +356,7 @@ STR16 sTimeStrings[] =
};
// Assignment Strings: what assignment does the merc have right now? For example, are they on a squad, training,
// Assignment Strings: what assignment does the merc have right now? For example, are they on a squad, training,
// administering medical aid (doctor) or training a town. All are abbreviated. 8 letters is the longest it can be.
STR16 pAssignmentStrings[] =
@@ -413,7 +413,7 @@ STR16 pMilitiaButtonString[] =
L"完成", // done placing militia troops
};
STR16 pConditionStrings[] =
STR16 pConditionStrings[] =
{
L"极好", //the state of a soldier .. excellent health
L"良好", // good health
@@ -421,7 +421,7 @@ STR16 pConditionStrings[] =
L"受伤", // wounded health
L"疲劳", // tired
L"失血", // bleeding to death
L"昏迷", // knocked out
L"昏迷", // knocked out
L"垂死", // near death
L"死亡", // dead
};
@@ -462,7 +462,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"第20小队",
L"编队",
L"医生",
L"病人",
L"病人",
L"交通工具",
L"在途中",
L"修理",
@@ -515,7 +515,7 @@ STR16 pLongAssignmentStrings[] =
L"死亡",
L"无力中",
L"战俘",
L"医院",// patient in a hospital
L"医院",// patient in a hospital
L"", // Vehicle is empty
};
@@ -579,7 +579,7 @@ STR16 pShortAttributeStrings[] =
STR16 pUpperLeftMapScreenStrings[] =
{
L"任务", // the mercs current assignment
L"任务", // the mercs current assignment
L"合同",// the contract info about the merc
L"生命", // the health level of the current merc
L"士气", // the morale of the current merc
@@ -589,8 +589,8 @@ STR16 pUpperLeftMapScreenStrings[] =
STR16 pTrainingStrings[] =
{
L"锻炼", // tell merc to train self
L"民兵",// tell merc to train town
L"锻炼", // tell merc to train self
L"民兵",// tell merc to train town
L"教练", // tell merc to act as trainer
L"学员", // tell merc to be train by other
};
@@ -599,8 +599,8 @@ STR16 pGuardMenuStrings[] =
{
L"射速: ", // the allowable rate of fire for a merc who is guarding
L" 进攻式射击", // the merc can be aggressive in their choice of fire rates
L" 节约弹药", // conserve ammo
L" 有保留的射击", // fire only when the merc needs to
L" 节约弹药", // conserve ammo
L" 有保留的射击", // fire only when the merc needs to
L"其它选择: ", // other options available to merc
L" 可以撤退", // merc can retreat
L" 可以寻找掩体", // merc is allowed to seek cover
@@ -643,9 +643,9 @@ STR16 pMilitiaControlMenuStrings[] =
L"原地坚守", // set militia to stationary
L"撤退", // retreat militia
L"向我靠拢", // retreat militia
L"卧倒", // retreat militia
L"卧倒", // retreat militia
L"隐蔽",
L"全体: 进攻",
L"全体: 进攻",
L"全体: 原地坚守",
L"全体: 撤退",
L"全体: 向我靠拢",
@@ -757,7 +757,7 @@ STR16 pPersonnelScreenStrings[] =
//These string correspond to enums used in by the SkillTrait enums in SoldierProfileType.h
STR16 gzMercSkillText[] =
STR16 gzMercSkillText[] =
{
L"没有技能",
L"开锁",
@@ -841,7 +841,7 @@ STR16 pMapScreenMouseRegionHelpText[] =
L"睡觉",
};
// volumes of noises
// volumes of noises
STR16 pNoiseVolStr[] =
{
@@ -883,7 +883,7 @@ STR16 pDirectionStr[] =
L"北方"
};
// These are the different terrain types.
// These are the different terrain types.
STR16 pLandTypeStrings[] =
{
@@ -927,7 +927,7 @@ STR16 pLandTypeStrings[] =
L"Tixa地牢",//The basement of the Tixa Prison (J9)
L"异形巢穴",//Any mine sector with creatures in it
L"Orta地下室", //The basement of Orta (K4)
L"地道", //The tunnel access from the maze garden in Meduna
L"地道", //The tunnel access from the maze garden in Meduna
//leading to the secret shelter underneath the palace
L"地下掩体", //The shelter underneath the queen's palace
L"", //Unused
@@ -945,7 +945,7 @@ STR16 gpStrategicString[] =
L"敌军给你一个投降的机会。",
L"敌军俘虏了昏迷中的佣兵。",
//The text that goes on the autoresolve buttons
//The text that goes on the autoresolve buttons
L"撤退", //The retreat button
L"完成", //The done button //STR_AR_DONE_BUTTON
@@ -985,7 +985,7 @@ STR16 gpStrategicString[] =
//PRE BATTLE INTERFACE STRINGS
//Goes on the three buttons in the prebattle interface. The Auto resolve button represents
//a system that automatically resolves the combat for the player without having to do anything.
//a system that automatically resolves the Combat for the player without having to do anything.
//These strings must be short (two lines -- 6-8 chars per line)
L"自动战斗", //STR_PB_AUTORESOLVE_BTN,
@@ -999,7 +999,7 @@ STR16 gpStrategicString[] =
L"进入敌占区", //STR_PB_ENTERINGENEMYSECTOR_HEADER
L"异形攻击", //STR_PB_CREATUREATTACK_HEADER
L"血猫伏击", //STR_PB_BLOODCATAMBUSH_HEADER
L"进入血猫巢穴",
L"进入血猫巢穴",
//Various single words for direct translation. The Civilians represent the civilian
//militia occupying the sector being attacked. Limited to 9-10 chars
@@ -1026,7 +1026,7 @@ STR16 gpStrategicString[] =
//The help text for the four buttons. Use \n to denote new line (just like enter).
L"清除所有佣兵的布阵,然后你可以\n重新手动对他们进行安排。(|c)",
L"清除所有佣兵的布阵,然后你可以\n重新手动对他们进行安排。(|c)",
L"每次按本按钮,就会重新 \n随机分散地布阵佣兵。(|s)",
L"你可以选择你想集中地布阵佣兵的地方。(|g)",
L"当你完成对佣兵布阵后,\n请按本按钮。 (|E|n|t|e|r)",
@@ -1034,8 +1034,8 @@ STR16 gpStrategicString[] =
//Various strings (translate word for word)
L"分区",
L"选择进入的位置",
L"分区",
L"选择进入的位置",
//Strings used for various popup message boxes. Can be as long as desired.
@@ -1071,13 +1071,13 @@ STR16 gpStrategicString[] =
};
STR16 gpGameClockString[] =
STR16 gpGameClockString[] =
{
//This is the day represented in the game clock. Must be very short, 4 characters max.
L"",
};
//When the merc finds a key, they can get a description of it which
//When the merc finds a key, they can get a description of it which
//tells them where and when they found it.
STR16 sKeyDescriptionStrings[2] =
{
@@ -1101,7 +1101,7 @@ CHAR16 gWeaponStatsDesc[][ 16 ] =
L"=",
//Lal: additional strings for tooltips
L"准确性: ", //9
L"射程: ", //10
L"射程: ", //10
L"杀伤力: ", //11
L"重量: ", //12
L"晕眩杀伤力: ",//13
@@ -1318,8 +1318,8 @@ CHAR16 zHealthStr[][13] =
L"极好", //"EXCELLENT", // >= 90
};
STR16 gzMoneyAmounts[6] =
{
STR16 gzMoneyAmounts[6] =
{
L"$1000",
L"$100",
L"$10",
@@ -1328,13 +1328,13 @@ STR16 gzMoneyAmounts[6] =
L"提取",
};
// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
CHAR16 gzProsLabel[10] =
// short words meaning "Advantages" for "Pros" and "Disadvantages" for "Cons."
CHAR16 gzProsLabel[10] =
{
L"优点: ",
};
CHAR16 gzConsLabel[10] =
CHAR16 gzConsLabel[10] =
{
L"缺点: ",
};
@@ -1359,7 +1359,7 @@ CHAR16 zDealerStrings[4][ SMALL_STRING_LENGTH ]=
L"修理",
};
CHAR16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
CHAR16 zDialogActions[1][ SMALL_STRING_LENGTH ] =
{
L"完成",
};
@@ -1372,8 +1372,8 @@ STR16 pVehicleStrings[] =
L"凯迪拉克",
L"悍马", // a hummer jeep/truck -- military vehicle
L"冰激凌车",
L"吉普",
L"坦克",
L"吉普",
L"坦克",
L"直升飞机",
};
@@ -1404,9 +1404,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
{
L"空袭",
L"自动包扎?",
// CAMFIELD NUKE THIS and add quote #66.
L"%s发现运来的货品短缺了几件。",
// The %s is a string from pDoorTrapStrings
@@ -1418,7 +1418,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"成功!",
L"失败",
L"锁上没有被设置陷阱。",
L"成功!",
L"成功!",
// The %s is a merc name
L"%s没有对应的钥匙。",
L"锁上的陷阱被解除了。",
@@ -1484,7 +1484,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// This line is used repeatedly to ask player if they wish to participate in a boxing match.
L"你要进行拳击比赛吗?",
L"你要进行拳击比赛吗?",
// In the next string, the first %s is an item name and the
// second %s is an amount of money (including $ sign)
@@ -1519,18 +1519,18 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"扫射模式 (|B)",
L"查看/转向(|L)",
L"生命: %d/%d\n精力: %d/%d\n士气: %s",
L"厄?", //this means "what?"
L"继续", //an abbrieviation for "Continued"
L"厄?", //this means "what?"
L"继续", //an abbrieviation for "Continued"
L"对%s关闭禁音模式。",
L"对%s打开禁音模式。",
L"耐久度: %d/%d\n油量: %d/%d",
L"下车",
L"下车",
L"切换小队 ( |S|h|i|f|t |S|p|a|c|e )",
L"驾驶",
L"N/A", //this is an acronym for "Not Applicable."
L"使用 (拳头)",
L"使用 (武器)",
L"使用 (刀具)",
L"N/A", //this is an acronym for "Not Applicable."
L"使用 (拳头)",
L"使用 (武器)",
L"使用 (刀具)",
L"使用 (爆炸品)",
L"使用 (医疗用品)",
L"(抓住)",
@@ -1559,7 +1559,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"前往分区",
L"前往地图",
L"你不能从这边离开这个分区。",
L"%s太远了。",
L"%s太远了。",
L"不显示树冠",
L"显示树冠",
L"乌鸦" , //Crow, as in the large black bird
@@ -1572,12 +1572,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"指纹ID无效。无法使用该武器。",
L"达成目标",
L"路被堵住了",
L"存钱/取钱", //Help text over the $ button on the Single Merc Panel
L"没人需要包扎。",
L"存钱/取钱", //Help text over the $ button on the Single Merc Panel
L"没人需要包扎。",
L"卡壳", // Short form of JAMMED, for small inv slots
L"无法到达那里。", // used ( now ) for when we click on a cliff
L"路被堵住了。你要和这个人交换位置吗?",
L"那人拒绝移动。",
L"那人拒绝移动。",
// In the following message, '%s' would be replaced with a quantity of money (e.g. $200)
L"你同意支付%s吗?",
L"你要接受免费治疗吗?",
@@ -1610,7 +1610,7 @@ STR16 pExitingSectorHelpText[] =
//If you attempt to leave a sector when you have multiple squads in a hostile sector.
L"该分区被敌军占据。你不能将佣兵留在这里。\n在进入其它分区前,你必须把这里的问题解决。",
//Because you only have one squad in the sector, and the "move all" option is checked, the "go to sector" option is locked to on.
//Because you only have one squad in the sector, and the "move all" option is checked, the "go to sector" option is locked to on.
//The helptext explains why it is locked.
L"让留下的佣兵离开本分区,\n将立即进入邻近的分区。",
L"让留下的佣兵离开本分区,\n你将被立即自动放置在地图屏幕,\n因为你的佣兵要花些时间来行军。",
@@ -1691,8 +1691,8 @@ STR16 pHelicopterEtaStrings[] =
L"安全: ", // distance to travel to destination
L"不安全: ", // distance to return from destination to airport
L"总价: ", // total cost of trip by helicopter
L"耗时: ", // ETA is an acronym for "estimated time of arrival"
L"直升机油量不够,必须在敌占区着陆。", // warning that the sector the helicopter is going to use for refueling is under enemy control ->
L"耗时: ", // ETA is an acronym for "estimated time of arrival"
L"直升机油量不够,必须在敌占区着陆。", // warning that the sector the helicopter is going to use for refueling is under enemy control ->
L"乘客: ",
L"选择Skyrider还是“着陆点”?",
L"Skyrider",
@@ -1838,7 +1838,7 @@ STR16 pMapScreenFastHelpTextList[] =
STR16 pMovementMenuStrings[] =
{
L"调动佣兵", // title for movement box
L"调动佣兵", // title for movement box
L"安排行军路线", // done with movement menu, start plotting movement
L"取消", // cancel this menu
L"其它", // title for group of mercs not on squads nor in vehicles
@@ -2030,7 +2030,7 @@ STR16 pFinanceHeaders[] =
L"交易记录", // transaction type - see TransactionText below
L"余额", // balance at this point in time
L"页数", // page number
L"", // the day(s) of transactions this page displays
L"", // the day(s) of transactions this page displays
};
@@ -2038,13 +2038,13 @@ STR16 pTransactionText[] =
{
L"自然增值利息", // interest the player has accumulated so far
L"匿名存款",
L"交易费用",
L"交易费用",
L"已雇佣", // Merc was hired
L"在Bobby Ray购买货品", // Bobby Ray is the name of an arms dealer
L"在M.E.R.C开户。",
L"在M.E.R.C开户。",
L"%s的医疗保证金", // medical deposit for merc
L"IMP心理剖析分析", // IMP is the acronym for International Mercenary Profiling
L"为%s购买保险",
L"为%s购买保险",
L"缩短%s的保险期限",
L"延长%s的保险期限", // johnny contract extended
L"取消%s的保险",
@@ -2071,7 +2071,7 @@ STR16 pTransactionAlternateText[] =
{
L"的保险", // insurance for a merc
L"延长%s的合同一日。", // entend mercs contract by a day
L"延长%s的合同一周。",
L"延长%s的合同一周。",
L"延长%s的合同两周。",
};
@@ -2104,8 +2104,8 @@ STR16 pMoralStrings[] =
// Mercs equipment has now arrived and is now available in Omerta or Drassen.
STR16 pLeftEquipmentString[] =
{
L"%s的装备现在可以在Omerta (A9)获得。",
{
L"%s的装备现在可以在Omerta (A9)获得。",
L"%s的装备现在可以在Drassen (B13)获得。",
};
@@ -2142,13 +2142,13 @@ STR16 pTrashItemText[] =
STR16 pMapErrorString[] =
{
L"小队不能行军,因为有人在睡觉。",
L"小队不能行军,因为有人在睡觉。",
//1-5
L"首先要回到地面,才能移动小队。",
L"行军?那里是敌占区!",
L"首先要回到地面,才能移动小队。",
L"行军?那里是敌占区!",
L"必须给佣兵分配小队或者交通工具才能开始行军。",
L"你现在没有任何队员。", // you have no members, can't do anything
L"你现在没有任何队员。", // you have no members, can't do anything
L"佣兵无法遵从命令。", // merc can't comply with your order
//6-10
L"需要有人护送才能行军。请把他分进一个小队里。", // merc can't move unescorted .. for a male
@@ -2159,7 +2159,7 @@ STR16 pMapErrorString[] =
//11-15
L"行军? 这里正在战斗中!",
L"你在分区%s被血猫伏击了!",
L"你刚刚进入了I16分区,这里是血猫的巢穴!",
L"你刚刚进入了I16分区,这里是血猫的巢穴!",
L"",
L"在%s的SAM导弹基地被敌军占领了。",
//16-20
@@ -2188,8 +2188,8 @@ STR16 pMapErrorString[] =
L"%s死了!",
//36-40
L"%s无法转到%s因为它在移动中",
L"%s无法那样进入交通工具",
L"%s无法加入%s",
L"%s无法那样进入交通工具",
L"%s无法加入%s",
L"在你雇佣新的佣兵前,你不能压缩时间。",
L"车辆只能在公路上开!",
//41-45
@@ -2199,8 +2199,8 @@ STR16 pMapErrorString[] =
L"车上没有人能够驾驶。",
L"这个小队的佣兵现在不能移动。",
//46-50
L"其他佣兵现在不能移动。",
L"车辆被损坏得太严重了!",
L"其他佣兵现在不能移动。",
L"车辆被损坏得太严重了!",
L"每个分区只能由两名佣兵来训练民兵。",
L"没有遥控员,机器人无法移动。请把他们分配在同一个小队。",
};
@@ -2309,13 +2309,13 @@ STR16 pImpButtonText[] =
L"结束", // finished answering questions
L"上一个", // previous question..abbreviated form
L"下一个", // next question
L"是的,我确定。", // yes, I am certain
L"是的,我确定。", // yes, I am certain
L"不,我想重新开始。",
L"",
L"",
L"后退", // back one page
L"取消", // cancel selection
L"是的,我确定。",
L"是的,我确定。",
L"不,让我再看看。",
L"注册", // the IMP site registry..when name and gender is selected
L"分析...", // analyzing your profile results
@@ -2377,7 +2377,7 @@ STR16 pHistoryStrings[] =
L"从M.E.R.C雇佣了%s。",
L"%s死了。", //"%s died.", // merc was killed
L"在M.E.R.C开户。",
L"接受Enrico Chivaldori的委托", //"Accepted Assignment From Enrico Chivaldori",
L"接受Enrico Chivaldori的委托", //"Accepted Assignment From Enrico Chivaldori",
//6-10
L"IMP已生成",
L"为%s购买保险。",
@@ -2421,7 +2421,7 @@ STR16 pHistoryStrings[] =
L"从Krott中士那里得到一把火箭枪。",
L"把Angel皮衣店的契约给了Kyle。",
//41-45
L"Madlab提议做一个机器人。",
L"Madlab提议做一个机器人。",
L"Gabby能制作对付虫子的隐形药。",
L"Keith歇业了。",
L"Howard给Deidranna女王提供氰化物。",
@@ -2449,7 +2449,7 @@ STR16 pHistoryStrings[] =
L"在废弃的矿井里找到一大笔钱。",
L"遭遇Kingpin派出的杀手。",
L"该分区失守", //ENEMY_INVASION_CODE
L"成功防御该分区",
L"成功防御该分区",
//66-70
L"作战失败", //ENEMY_ENCOUNTER_CODE
L"致命的伏击", //ENEMY_AMBUSH_CODE
@@ -2461,7 +2461,7 @@ STR16 pHistoryStrings[] =
L"被血猫吃掉了", //BLOODCAT_AMBUSH_CODE
L"宰掉了血猫",
L"%s被干掉了",
L"把一个恐怖分子的头颅给了Carmen。",
L"把一个恐怖分子的头颅给了Carmen。",
L"Slay走了",
L"干掉了%s",
};
@@ -2590,7 +2590,7 @@ STR16 pWebPagesTitles[] =
L"Bobby Ray's - 枪械",
L"Bobby Ray's - 弹药",
L"Bobby Ray's - 护甲",
L"Bobby Ray's - 杂货", //"Bobby Ray's - Misc", //misc is an abbreviation for miscellaneous
L"Bobby Ray's - 杂货", //"Bobby Ray's - Misc", //misc is an abbreviation for miscellaneous
L"Bobby Ray's - 二手货",
L"Bobby Ray's - 邮购",
L"I.M.P.",
@@ -2779,7 +2779,7 @@ STR16 InsInfoText[] =
//For use at the M.E.R.C. web site. Text relating to the player's account with MERC
STR16 MercAccountText[] =
STR16 MercAccountText[] =
{
// Text on the buttons on the bottom of the screen
L"支付",
@@ -2830,7 +2830,7 @@ STR16 MercInfo[] =
L"阵亡", //"Deceased",
L"看起来你雇佣了太多的佣兵。最多只能雇18人。", //"Looks like you're trying to hire too many mercs. Your limit is 18.",
L"不可雇佣", //"Unavailable",
L"不可雇佣", //"Unavailable",
};
@@ -2927,20 +2927,20 @@ STR16 sOrderFormText[] =
L"价格: ", //"Price:",//5
L"订单号: ", //"Order Number:",
L"送货日期", //"Delivery Date",
L"第二天", //"next day",
L"第二天", //"next day",
L"慢慢送去", //"gets there when it gets there",
L"送货目的地", //"Delivery Location",//10
L"额外服务", //"Additional Services",
L"额外服务", //"Additional Services",
L"变形的花卉($10)", //"Crushed Bouquet($10)",
L"黑玫瑰($20)", //"Black Roses($20)",
L"枯萎的花卉($10)", //"Wilted Bouquet($10)",
L"枯萎的花卉($10)", //"Wilted Bouquet($10)",
L"水果蛋糕(如果有的话)($10)", //"Fruit Cake (if available)($10)", //15
L"私人密语: ", //"Personal Sentiments:",
L"你写的话不能多于75字。",
L"...或者选择我们提供的", //L"...or select from one of our",
L"标准贺卡", //"STANDARDIZED CARDS",
L"传单信息", //"Billing Information", //20
L"标准贺卡", //"STANDARDIZED CARDS",
L"传单信息", //"Billing Information", //20
//The text that goes beside the area where the user can enter their name
@@ -2979,7 +2979,7 @@ STR16 sFloristCards[] =
// Text for Bobby Ray's Mail Order Site
STR16 BobbyROrderFormText[] =
STR16 BobbyROrderFormText[] =
{
L"订单", //"Order Form", //Title of the page
L"数量", //"Qty", // The number of items ordered
@@ -2988,9 +2988,9 @@ STR16 BobbyROrderFormText[] =
L"物品单价", //"Unit Price", // the item's weight
L"总价", //"Total", //5 // The total price of all of items of the same type
L"全部物品总价", //"Sub-Total", // The sub total of all the item totals added
L"运费 (视目的地而定)", // "S&H (See Delivery Loc.)", // S&H is an acronym for Shipping and Handling
L"运费 (视目的地而定)", // "S&H (See Delivery Loc.)", // S&H is an acronym for Shipping and Handling
L"全部费用", //"Grand Total", // The grand total of all item totals + the shipping and handling
L"送货目的地", //"Delivery Location",
L"送货目的地", //"Delivery Location",
L"运输速度", //"Shipping Speed", //10 // See below
L"运费(每%s)", //"Cost (per %s.)", // The cost to ship the items
L"连夜速递", //"Overnight Express", // Gets deliverd the next day
@@ -3005,8 +3005,8 @@ STR16 BobbyROrderFormText[] =
L"<无>", //"<NONE>", // Gets displayed when there is no valid city selected
L"你确定要把该订单里订购的物品送往%s吗?", //"Are you sure you want to send this order to %s?", // A popup that asks if the city selected is the correct one
L"包裹重量**", //"Package Weight**", // Displays the weight of the package
L"** 最小重量: ", //"** Min. Wt.", // Disclaimer states that there is a minimum weight for the package
L"运货", //"Shipments",
L"** 最小重量: ", //"** Min. Wt.", // Disclaimer states that there is a minimum weight for the package
L"运货", //"Shipments",
};
STR16 BobbyRFilter[] =
@@ -3091,7 +3091,7 @@ STR16 BobbyRText[] =
L"口径: ", //"Cal:", // the caliber of the gun
L"载弹量: ", //"Mag:", // number of rounds of ammo the Magazine can hold
L"射程: ", //"Rng:", // The range of the gun
L"杀伤力: ", //"Dam:", // Damage of the weapon
L"杀伤力: ", //"Dam:", // Damage of the weapon
L"射速: ", //"ROF:", // Weapon's Rate Of Fire, acronym ROF
L"单价: ", //"Cost:", // Cost of the item
L"库存: ", //"In stock:", // The number of items still in the store's inventory
@@ -3152,7 +3152,7 @@ STR16 AimSortText[] =
// sort by...
L"薪金", //"Price",
L"薪金", //"Price",
L"级别", //"Experience",
L"枪法", //"Marksmanship",
L"医疗", //"Medical",
@@ -3254,11 +3254,11 @@ STR16 VideoConfercingText[] =
//Text on the buttons to select the length of time the merc can be hired
L"一日", //"One Day",
L"一日", //"One Day",
L"一周", //"One Week",
L"两周", //"Two Weeks",
//Text on the buttons to determine if you want the merc to come with the equipment
//Text on the buttons to determine if you want the merc to come with the equipment
L"不买装备", //"No Equipment",
L"购买装备", //"Buy Equipment",
@@ -3269,12 +3269,12 @@ STR16 VideoConfercingText[] =
L"取消", //"CANCEL", // go back to the previous menu
L"雇佣", //"HIRE", // go to menu in which you can hire the merc
L"挂断", //"HANG UP", // stops talking with the merc
L"完成", //"OK",
L"留言", //"LEAVE MESSAGE", // if the merc is not there, you can leave a message
L"完成", //"OK",
L"留言", //"LEAVE MESSAGE", // if the merc is not there, you can leave a message
//Text on the top of the video conference popup
L"视频通讯: ", //"Video Conferencing with",
L"视频通讯: ", //"Video Conferencing with",
L"建立连接……", //"Connecting. . .",
L"包括医保", //"with medical" // Displays if you are hiring the merc with the medical deposit
@@ -3328,7 +3328,7 @@ STR16 AimHistoryText[] =
// Text on the buttons at the bottom of the page
L"上一页", //"Previous Page",
L"主页", //"Home",
L"主页", //"Home",
L"A.I.M 前成员", //"A.I.M. Alumni",
L"下一页", //"Next Page",
};
@@ -3500,7 +3500,7 @@ STR16 SkiMessageBoxText[] =
//OptionScreen.c
STR16 zOptionsText[] =
STR16 zOptionsText[] =
{
//button Text
L"保存游戏", //"Save Game",
@@ -3567,12 +3567,12 @@ STR16 zSaveLoadText[] =
L"保存...", //"Saving...", //When saving a game, a message box with this string appears on the screen
L"普通武器", //"Normal Guns",
L"普通武器", //"Normal Guns",
L"包括前华约武器", //"Tons of Guns",
L"现实风格", //"Realistic style",
L"科幻风格", //"Sci Fi style",
L"难度", //"Difficulty",
L"难度", //"Difficulty",
L"Platinum Mode", //Placeholder English
L"Bobby Ray's库存",
@@ -3593,9 +3593,9 @@ STR16 zMarksMapScreenText[] =
L"地图层次", //"Map Level",
L"你没有民兵。要拥有民兵,你得先训练镇民。", //"You have no militia. You need to train town residents in order to have a town militia.",
L"每日收入", //"Daily Income",
L"佣兵有人寿保险", //"Merc has life insurance",
L"%s不疲劳。", //"%s isn't tired.",
L"%s行军中,不能睡觉", //"%s is on the move and can't sleep",
L"佣兵有人寿保险", //"Merc has life insurance",
L"%s不疲劳。", //"%s isn't tired.",
L"%s行军中,不能睡觉", //"%s is on the move and can't sleep",
L"%s太累了,等会儿再试。", //"%s is too tired, try a little later.",
L"%s正在开车。", //"%s is driving.",
L"有人在睡觉时,整个队伍不能行动。", //"Squad can't move with a sleeping merc on it.",
@@ -3607,16 +3607,16 @@ STR16 zMarksMapScreenText[] =
L"佣兵有医疗保证金。", //"Merc has a medical deposit.",
// other items
L"医生", //"Medics", // people acting a field medics and bandaging wounded mercs
L"病人", //"Patients", // people who are being bandaged by a medic
L"完成", //"Done", // Continue on with the game after autobandage is complete
L"停止", //"Stop", // Stop autobandaging of patients by medics now
L"医生", //"Medics", // people acting a field medics and bandaging wounded mercs
L"病人", //"Patients", // people who are being bandaged by a medic
L"完成", //"Done", // Continue on with the game after autobandage is complete
L"停止", //"Stop", // Stop autobandaging of patients by medics now
L"抱歉。游戏取消了该选项的功能。",
L"%s没有工具箱。", //"%s doesn't have a repair kit.",
L"%s没有医药箱。", //"%s doesn't have a medical kit.",
L"现在没有足够的人愿意加入民兵。",
L"%s的民兵已经训练满了。", //"%s is full of militia.",
L"佣兵有一份限时的合同。", //"Merc has a finite contract.",
L"佣兵有一份限时的合同。", //"Merc has a finite contract.",
L"佣兵的合同没投保", //"Merc's contract is not insured",
L"地图概况",//"Map Overview", // 24
};
@@ -3695,10 +3695,10 @@ STR16 zOptionsToggleText[] =
L"降低CPU的使用率", //"Low CPU usage",
L"Enhanced Description Box",
L"强制回合制模式", // add forced turn mode
L"--Cheat Mode Options--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Force Bobby Ray shipments", // force all pending Bobby Ray shipments
L"--作弊模式选项--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"强制 Bobby Ray 送货", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONS--", // an example options screen options header (pure text)
L"--DEBUG 选项--", // an example options screen options header (pure text)
L"重置所有选项", // failsafe show/hide option to reset all options
L"确定要重置?", // a do once and reset self option (button like effect)
L"Debug Options in other builds", // allow debugging in release or mapeditor
@@ -3761,7 +3761,7 @@ STR16 zOptionsScreenHelpText[] =
//snap cursor to the door
L"当打开时,光标靠近门时会自动定位到门上。",
//glow items
//glow items
L"当打开时,物品会不断的闪烁。(|I)",
//toggle tree tops
@@ -3857,7 +3857,7 @@ STR16 gzMPJScreenText[] =
L"Ping",
L"你必须输入你的玩家名称。",//L"You must enter a player name.",
L"你必须输入有效的服务器IP地址。\n (例如 84.114.195.239).",//L"You must enter a valid server IP address.\n (eg 84.114.195.239).",
L"您必须输入正确的服务器端口,范围1~65535。",//L"You must enter a valid Server Port between 1 and 65535.",
L"您必须输入正确的服务器端口,范围1~65535。",//L"You must enter a valid Server Port between 1 and 65535.",
};
STR16 gzMPHScreenText[] =
@@ -3897,12 +3897,12 @@ STR16 gzMPHScreenText[] =
L"同步多人模式目录",//L"MP Sync. Directory",
L"你必须进入一个文件传输目录",//L"You must enter a file transfer directory.",
L"(使用 '/' 代替 '\\' 作为目录分隔符)",//L"(Use '/' instead of '\\' for directory delimiters.)",
L"指定的同步目录不存在。",//L"The specified synchronisation directory does not exist.",
L"指定的同步目录不存在。",//L"The specified synchronisation directory does not exist.",
};
STR16 pDeliveryLocationStrings[] =
{
L"奥斯汀", //"Austin", //Austin, Texas, USA
L"奥斯汀", //"Austin", //Austin, Texas, USA
L"巴格达", //"Baghdad", //Baghdad, Iraq (Suddam Hussein's home)
L"Drassen", //The main place in JA2 that you can receive items. The other towns are dummy names...
L"香港", //"Hong Kong", //Hong Kong, Hong Kong
@@ -4003,14 +4003,14 @@ STR16 pMessageStrings[] =
L"n/a", //Lowercase acronym for not applicable.
L"与此同时", //"Meanwhile", //Meanwhile
L"%s已到达%s%s分区", //"%s has arrived in sector %s%s", //Name/Squad has arrived in sector A9. Order must not change without notifying //SirTech
L"版本", //L"Version",
L"没有快速存档", //"Empty Quick Save Slot",
L"该位置用来放Quick Save(快速存档)。请在战术屏幕或者地图屏幕按ALT+S进行快速存档。",
L"打开的", //"Opened",
L"关闭的", //"Closed",
L"磁盘空间不足。只有%sMB可用空间,《铁血联盟2》需要%sMB。",
L"从AIM雇佣了%s", //"Hired %s from AIM",
L"从AIM雇佣了%s", //"Hired %s from AIM",
L"%s抓住了%s.", //"%s has caught %s.", //'Merc name' has caught 'item' -- let SirTech know if name comes after item.
L"%s打了针剂。", //"%s has taken the drug.", //'Merc name' has taken the drug
L"%s没有医疗技能", //"%s has no medical skill",//'Merc name' has no medical skill.
@@ -4057,7 +4057,7 @@ STR16 pMessageStrings[] =
L"无法从这层上去...", //"Can't go up from this level...",
L"没有更低的层了...", //"There are no lower levels...",
L"进入地下室%d层...", //"Entering basement level %d...",
L"离开地下室...", //"Leaving basement...",
L"离开地下室...", //"Leaving basement...",
L"", //"'s", // used in the shop keeper inteface to mark the ownership of the item eg Red's gun
L"关闭跟随模式。", //"Follow mode OFF.",
@@ -4080,12 +4080,12 @@ STR16 pMessageStrings[] =
L"榴弹发射器以正常仰角发射榴弹", //"Grenade Launchers fire at standard angles",
L"榴弹发射器以较高仰角发射榴弹", //L"Grenade Launchers fire at higher angles",
// forced turn mode strings
L"Forced Turn Mode",
L"Normal turn mode",
L"Exit combat mode",
L"Forced Turn Mode Active, Entering Combat",
L"强制回合制模式",
L"正常回合制模式",
L"离开战斗",
L"强制回合制模式启动,进入战斗",
#ifdef JA2BETAVERSION
L"Successfully Saved the Game into the End Turn Auto Save slot.",
L"自动储存成功。",
#endif
L"..\\SavedGames\\MP_SavedGames", //The name of the directory where games are saved.//84
L"客户端", //"Client",
@@ -4094,7 +4094,7 @@ STR16 pMessageStrings[] =
CHAR16 ItemPickupHelpPopup[][40] =
{
L"确认", //"OK",
L"确认", //"OK",
L"向上滚动", //"Scroll Up",
L"选择全部", //"Select All",
L"向下滚动", //"Scroll Down",
@@ -4155,7 +4155,7 @@ STR16 gzLaptopHelpText[] =
STR16 gzHelpScreenText[] =
{
L"退出帮助屏幕",
L"退出帮助屏幕",
};
STR16 gzNonPersistantPBIText[] =
@@ -4319,7 +4319,7 @@ STR16 gzLateLocalizedString[] =
L"由于没有人在用遥控器,机器人无法离开本分区。",
//This message comes up if you have pending bombs waiting to explode in tactical.
L"你现在无法压缩时间。请等待炸弹爆炸!",
L"你现在无法压缩时间。请等待炸弹爆炸!",
//'Name' refuses to move.
L"%s拒绝移动。",
@@ -4341,7 +4341,7 @@ STR16 gzLateLocalizedString[] =
L"佣兵中没人有医疗技能。",
L"没有足够的医疗物品进行包扎。",
L"没有足够的医疗物品给所有人进行包扎。",
L"佣兵中没人需要包扎。", //"None of your mercs need bandaging.",
L"佣兵中没人需要包扎。", //"None of your mercs need bandaging.",
L"自动包扎佣兵。", //"Bandages mercs automatically.",
L"全部佣兵已被包扎完毕。", //"All your mercs are bandaged.",
@@ -4409,7 +4409,7 @@ STR16 gzLateLocalizedString[] =
//40-43
//%s is the name of merc.
L"%s用完了医药箱里的药品!", //"%s ran out of medical kits!",
L"%s用完了医药箱里的药品!", //"%s ran out of medical kits!",
L"%s没有所需技能来医疗他人!", //"%s lacks the necessary skill to doctor anyone!",
L"%s用完工具箱里的工具!", //"%s ran out of tool kits!",
L"%s没有所需技能来修理物品!", //"%s lacks the necessary skill to repair anything!",
@@ -4420,7 +4420,7 @@ STR16 gzLateLocalizedString[] =
//46-48
L"%s的增程枪管掉下来了!", //"%s's gun barrel extender falls off!",
L"在每个分区,只允许有不多于%d名佣兵训练民兵。", //"No more than %d militia trainers are permitted per sector.",
L"在每个分区,只允许有不多于%d名佣兵训练民兵。", //"No more than %d militia trainers are permitted per sector.",
L"你确定吗?", //"Are you sure?",
//49-50
@@ -4436,7 +4436,7 @@ STR16 gzLateLocalizedString[] =
L"%s修理好了卡壳的%s的%s", //L"%s has unjammed %s's %s",
//55
L"查看分区存货时候无法压缩时间", //L"Can't compress time while viewing sector inventory.",
L"查看分区存货时候无法压缩时间", //L"Can't compress time while viewing sector inventory.",
L"The Jagged Alliance 2 v1.13 PLAY DISK was not found. Program will now exit.",
@@ -4541,7 +4541,7 @@ STR16 New113MERCMercMailTexts[] =
// Gaston: Text from Line 39 in Email.edt
L"鉴于Gaston最近发挥异常突出,他的服务费也跟着上涨。以我个人的观点,这一点也不让我惊讶。??Speck T. Kline ?",
// Stogie: Text from Line 43 in Email.edt
L"请注意,Stogie近期能力有所提升,他的价格也要随之增长。 ??Speck T. Kline ?",
L"请注意,Stogie近期能力有所提升,他的价格也要随之增长。 ??Speck T. Kline ?",
// Tex: Text from Line 45 in Email.edt
L"请注意,因为Tex新获得的经验, 更高的身价才匹配他的能力。 ??Speck T. Kline ?",
// Biggens: Text from Line 49 in Email.edt
@@ -4555,7 +4555,7 @@ STR16 MissingIMPSkillsDescriptions[] =
// Sniper
L"狙击手: 拥有鹰的眼睛和百步穿杨的枪法!?",
// Camouflage
L"伪装: 跟你的伪装迷彩比起来,树丛看起来倒象是假的!?",
L"伪装: 跟你的伪装迷彩比起来,树丛看起来倒象是假的!?",
};
STR16 NewInvMessage[] =
@@ -4594,7 +4594,7 @@ STR16 MPServerMessage[] =
STR16 MPClientMessage[] =
{
// 0
L"启动RakNet客户端...",
L"启动RakNet客户端...",
L"正在连接IP: %S ...",
L"接受游戏设置: ",
L"你已经连接上了。",
@@ -4685,7 +4685,7 @@ STR16 MPHelp[] =
L"帮助按 'F1' ",
L"多人控制(在战略画面)",
L"* 第一次建立 ja2_mp.ini *",
L"'1' - 启动服务器",
L"'1' - 启动服务器",
// 5
L"'2' - 连接服务器",
L"'3' - 如果服务器解锁笔记本电脑, 设置好客户端准备战斗",