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- Made the "Display - mines/bombs/tripwires" feature optional, so we can decide if we like to build an executable with/without the feature
o See: builddefines.h: #define ENABLE_DISPLAY_EXPLOSIVES o Note: This feature is NOT the strategy performance killer git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5359 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -49,6 +49,7 @@ enum COVER_VALUES
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MAX_COVER=3
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MAX_COVER=3
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};
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};
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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// Flugente: mines display - stuff needs to be here
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// Flugente: mines display - stuff needs to be here
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enum MINES_VALUES
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enum MINES_VALUES
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{
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{
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@@ -66,15 +67,21 @@ enum MINES_VALUES
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MINES_LVL_4,
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MINES_LVL_4,
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MAX_MINES
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MAX_MINES
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};
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};
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#endif
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struct CoverCell
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struct CoverCell
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{
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{
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INT32 sGridNo;
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INT32 sGridNo;
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INT8 bCover;
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INT8 bCover;
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BOOLEAN fInverseColor;
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BOOLEAN fInverseColor;
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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INT8 bMines;
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INT8 bMines;
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CoverCell() : sGridNo(NOWHERE), bCover(INVALID_COVER), fInverseColor(FALSE), bMines(MINES_ALL) {}
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CoverCell() : sGridNo(NOWHERE), bCover(INVALID_COVER), fInverseColor(FALSE), bMines(MINES_ALL) {}
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#else
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CoverCell() : sGridNo(NOWHERE), bCover(INVALID_COVER), fInverseColor(FALSE) {}
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#endif
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};
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};
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enum COVER_DRAW_MODE {
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enum COVER_DRAW_MODE {
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@@ -94,6 +101,7 @@ const UINT8 animArr[3] = {
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#define COVER_Y_CELLS WORLD_ROWS_MAX
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#define COVER_Y_CELLS WORLD_ROWS_MAX
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#define COVER_Z_CELLS 2 // roof or no roof
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#define COVER_Z_CELLS 2 // roof or no roof
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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// Flugente: mines display - stuff needs to be here
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// Flugente: mines display - stuff needs to be here
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enum MINES_DRAW_MODE {
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enum MINES_DRAW_MODE {
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MINES_DRAW_OFF,
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MINES_DRAW_OFF,
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@@ -106,6 +114,7 @@ enum MINES_DRAW_MODE {
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MINES_DRAW_NET_D,
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MINES_DRAW_NET_D,
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MINES_DRAW_MAX
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MINES_DRAW_MAX
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};
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};
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#endif
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//****** Local Variables *********************************************
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//****** Local Variables *********************************************
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@@ -116,7 +125,10 @@ CoverCell gCoverViewArea[ COVER_X_CELLS ][ COVER_Y_CELLS ][ COVER_Z_CELLS ];
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DWORD guiCoverNextUpdateTime = 0;
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DWORD guiCoverNextUpdateTime = 0;
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COVER_DRAW_MODE gubDrawMode = COVER_DRAW_OFF;
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COVER_DRAW_MODE gubDrawMode = COVER_DRAW_OFF;
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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MINES_DRAW_MODE gubDrawModeMine = MINES_DRAW_OFF; // Flugente: mines display
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MINES_DRAW_MODE gubDrawModeMine = MINES_DRAW_OFF; // Flugente: mines display
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#endif
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//******* Local Function Prototypes ***********************************
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//******* Local Function Prototypes ***********************************
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@@ -129,7 +141,10 @@ void RemoveCoverObjectFromWorld( const INT32 sGridNo, const UINT16& usGraphic, c
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void AddCoverObjectsToViewArea();
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void AddCoverObjectsToViewArea();
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void RemoveCoverObjectsFromViewArea();
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void RemoveCoverObjectsFromViewArea();
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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void RemoveMinesObjectsFromViewArea(); // added by Flugente, has to be declared here
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void RemoveMinesObjectsFromViewArea(); // added by Flugente, has to be declared here
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#endif
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void CalculateCover();
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void CalculateCover();
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void CalculateCoverForSoldier( SOLDIERTYPE* pForSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover );
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void CalculateCoverForSoldier( SOLDIERTYPE* pForSoldier, const INT32& sTargetGridNo, const BOOLEAN& fRoof, INT8& bCover );
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@@ -445,9 +460,11 @@ void CalculateCover()
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return;
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return;
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}
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}
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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// at we're here, we want to display cover, so remove the mines display
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// at we're here, we want to display cover, so remove the mines display
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if ( gubDrawModeMine != MINES_DRAW_OFF )
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if ( gubDrawModeMine != MINES_DRAW_OFF )
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RemoveMinesObjectsFromViewArea();
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RemoveMinesObjectsFromViewArea();
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#endif
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GetSoldier( &pSoldier, gusSelectedSoldier );
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GetSoldier( &pSoldier, gusSelectedSoldier );
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@@ -672,6 +689,7 @@ BOOLEAN IsTheRoofVisible( const INT32& sGridNo )
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return( FALSE );
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return( FALSE );
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}
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}
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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// ----------------------------- Mines display after this ----------------------------------------
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// ----------------------------- Mines display after this ----------------------------------------
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// added by Flugente
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// added by Flugente
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@@ -1238,3 +1256,4 @@ void DetermineMineDisplayInTile( INT32 sGridNo, INT8 bLevel, INT8& bMines, BOOLE
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}
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}
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}
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}
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}
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}
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#endif
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@@ -36,6 +36,7 @@ void ChangeSizeOfLOS( INT32 iNewSize );
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INT8 CalcCoverForGridNoBasedOnTeamKnownEnemies( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, INT8 bStance );
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INT8 CalcCoverForGridNoBasedOnTeamKnownEnemies( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, INT8 bStance );
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//ddd for optimize oppponent turn
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//ddd for optimize oppponent turn
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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// ----------------------------- Mines display after this ----------------------------------------
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// ----------------------------- Mines display after this ----------------------------------------
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// added by Flugente: display of mine, bombs and tripwire
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// added by Flugente: display of mine, bombs and tripwire
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void DisplayMines(const BOOLEAN& forceUpdate = FALSE);
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void DisplayMines(const BOOLEAN& forceUpdate = FALSE);
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@@ -48,5 +49,6 @@ void ToggleTrapNetworkView();
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void ToggleHostileTrapsView();
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void ToggleHostileTrapsView();
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void SwitchMinesDrawModeForNetworks();
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void SwitchMinesDrawModeForNetworks();
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#endif
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#endif
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#endif
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@@ -655,7 +655,10 @@ UINT32 HandleTacticalUI( void )
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}
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}
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DisplayCover();
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DisplayCover();
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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DisplayMines(); // added by Flugente
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DisplayMines(); // added by Flugente
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#endif
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if ( HandleItemPickupMenu( ) )
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if ( HandleItemPickupMenu( ) )
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{
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{
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@@ -1405,40 +1405,56 @@ void GetPolledKeyboardInput( UINT32 *puiNewEvent )
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if( _KeyDown( DEL ) && !fDeleteDown)
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if( _KeyDown( DEL ) && !fDeleteDown)
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{
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{
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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if ( _KeyDown( ALT ) )
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if ( _KeyDown( ALT ) )
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SwitchToHostileTrapsView(); // added by Flugente
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SwitchToHostileTrapsView(); // added by Flugente
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else
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else
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SwitchToEnemyView();
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SwitchToEnemyView();
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#else
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SwitchToEnemyView();
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#endif
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fDeleteDown = TRUE;
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fDeleteDown = TRUE;
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}
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}
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if( !_KeyDown( DEL ) && fDeleteDown )
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if( !_KeyDown( DEL ) && fDeleteDown )
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{
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{
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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if ( _KeyDown( ALT ) )
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if ( _KeyDown( ALT ) )
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SwitchMineViewOff(); // added by Flugente
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SwitchMineViewOff(); // added by Flugente
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else
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else
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SwitchViewOff();
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SwitchViewOff();
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#else
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SwitchViewOff();
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#endif
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fDeleteDown = FALSE;
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fDeleteDown = FALSE;
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}
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}
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if( _KeyDown( END ) && !fEndDown)
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if( _KeyDown( END ) && !fEndDown)
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{
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{
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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if ( _KeyDown( ALT ) )
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if ( _KeyDown( ALT ) )
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SwitchToTrapNetworkView(); // added by Flugente
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SwitchToTrapNetworkView(); // added by Flugente
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else
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else
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SwitchToMercView();
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SwitchToMercView();
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#else
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SwitchToMercView();
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#endif
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fEndDown = TRUE;
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fEndDown = TRUE;
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}
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}
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if( !_KeyDown( END ) && fEndDown )
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if( !_KeyDown( END ) && fEndDown )
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{
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{
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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if ( _KeyDown( ALT ) )
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if ( _KeyDown( ALT ) )
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SwitchMineViewOff(); // added by Flugente
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SwitchMineViewOff(); // added by Flugente
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else
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else
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SwitchViewOff();
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SwitchViewOff();
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#else
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SwitchViewOff();
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#endif
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fEndDown = FALSE;
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fEndDown = FALSE;
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@@ -2964,10 +2980,14 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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break;
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break;
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case 'C':
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case 'C':
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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if ( fAlt )
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if ( fAlt )
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ToggleHostileTrapsView(); // added by Flugente
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ToggleHostileTrapsView(); // added by Flugente
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else
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else
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ToggleEnemyView();
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ToggleEnemyView();
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#else
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ToggleEnemyView();
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#endif
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break;
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break;
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case 'd':
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case 'd':
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if( gTacticalStatus.uiFlags & TURNBASED && gTacticalStatus.uiFlags & INCOMBAT )
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if( gTacticalStatus.uiFlags & TURNBASED && gTacticalStatus.uiFlags & INCOMBAT )
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@@ -4358,10 +4378,14 @@ void GetKeyboardInput( UINT32 *puiNewEvent )
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break;
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break;
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case 'V':
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case 'V':
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#ifdef ENABLE_DISPLAY_EXPLOSIVES
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if( fAlt )
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if( fAlt )
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ToggleTrapNetworkView(); // added by Flugente
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ToggleTrapNetworkView(); // added by Flugente
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else
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else
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ToggleMercView();
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ToggleMercView();
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#else
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ToggleMercView();
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#endif
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break;
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break;
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case 'w':
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case 'w':
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+8
-3
@@ -3,10 +3,17 @@
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#include "Language Defines.h"
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#include "Language Defines.h"
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// -----------------------------
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// *****************************
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// WANNE: Enable this define to show explosives display (Feature was added in Revision: 5210)
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#define ENABLE_DISPLAY_EXPLOSIVES
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// -----------------------------
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// *****************************
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// -----------------------------
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// -----------------------------
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// *****************************
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// *****************************
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// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
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// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
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// It seems, that executables compiled with this zombie option turned on, causes slowdown in tactical.
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// It seems (and is confirmed), that executables compiled with this zombie option turned on, causes slowdown in tactical.
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//#define ENABLE_ZOMBIES
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//#define ENABLE_ZOMBIES
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// -----------------------------
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// -----------------------------
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// *****************************
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// *****************************
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@@ -14,8 +21,6 @@
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// -----------------------------
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// -----------------------------
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// *****************************
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// *****************************
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// WANNE: Enable this define, to build the gameloop with the highspeed timer. To use the highspeed timer, you also have to set the HIGHSPEED_TIMER = TRUE in ja2.ini
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// WANNE: Enable this define, to build the gameloop with the highspeed timer. To use the highspeed timer, you also have to set the HIGHSPEED_TIMER = TRUE in ja2.ini
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// CAUTION: A lot of games reported, when the exe is compiled with the highspeed timer on, the game runs very slowly in strategy map screen when doing repair, ..
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// This is the reason, why I made a compilation define, where we can turn on/off the highspeed timer.
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#define USE_HIGHSPEED_GAMELOOP_TIMER
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#define USE_HIGHSPEED_GAMELOOP_TIMER
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// -----------------------------
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// -----------------------------
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// *****************************
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// *****************************
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