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- Removed the "USE_XML_TILESETS" from ja2.ini and ALWAYS set it to enabled (1) in the game, so the game always uses the ja2set.dat.xml file, because with the old way (USE_XML_TILESETS = 0) it will not work anymore.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5175 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1478,7 +1478,15 @@ void GetRuntimeSettings( )
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extern bool g_bUsePngItemImages;
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g_bUsePngItemImages = oProps.getBoolProperty(L"Ja2 Settings", L"USE_PNG_ITEM_IMAGES", false);
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g_bUseXML_Structures = oProps.getBoolProperty(L"Ja2 Settings", L"USE_XML_STRUCTURES", false);
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g_bUseXML_Tilesets = oProps.getBoolProperty(L"Ja2 Settings", L"USE_XML_TILESETS", false);
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// WANNE: Always use XML tilesets (ja2Set.dat.xml), because now we have P4-P9 items integrated. The old method (ja2set.dat) will not work anymore!
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// To generate ja2Set.dat.xml, set "USE_XML_TILESETS = 1" in ja2.ini then start the game with the official (4870) ja2 1.13 executable.
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// Yes, you have to start a game with an older executable where p4-p9 is not integrated (see: TileDat.h -> enum TileTypeDefines)
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// Once the game reaches the main menu, the ja2Set.dat.xml file will be
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// available in the "Profiles" folder of the MOD
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//g_bUseXML_Tilesets = oProps.getBoolProperty(L"Ja2 Settings", L"USE_XML_TILESETS", false);
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g_bUseXML_Tilesets = true;
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g_bUseXML_Strings = oProps.getBoolProperty(L"Ja2 Settings", L"USE_XML_STRINGS", false);
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s_bExportStrings = oProps.getBoolProperty(L"Ja2 Settings", L"EXPORT_STRINGS", false);
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