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detaching attachment will no longer check for 12AP more than it should, this was kind of safety check, but it is confusing and not needed anymore
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9199 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6442,8 +6442,8 @@ void ItemDescAttachmentsCallback( MOUSE_REGION * pRegion, INT32 iReason )
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}
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else
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{
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// ATE: Make sure we have enough AP's to drop it if we pick it up!
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if ( pAttachment->exists() && EnoughPoints( gpItemDescSoldier, ( AttachmentAPCost( pAttachment->usItem, gpItemDescObject, gpItemPointerSoldier ) + APBPConstants[AP_PICKUP_ITEM] ), 0, TRUE ) )
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// shadooow: removed checking extra cost for picking up the item
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if ( pAttachment->exists() && EnoughPoints( gpItemDescSoldier, ( AttachmentAPCost( pAttachment->usItem, gpItemDescObject, gpItemPointerSoldier )), 0, TRUE ) )
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{
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// Flugente: if we are trying to remove the detonators of an armed bomb, auto-fail: it explodes
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if ( gpItemPointerSoldier && ( (Item[gpItemDescObject->usItem].usItemClass & (IC_BOMB)) && ( ( (*gpItemDescObject)[ubStatusIndex]->data.misc.bDetonatorType == BOMB_TIMED ) || ( (*gpItemDescObject)[ubStatusIndex]->data.misc.bDetonatorType == BOMB_REMOTE ) ) ) )
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