Fix (by Sevenfm): AI attitude was mixed with orders in function NewDest

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8091 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2016-03-05 14:43:40 +00:00
parent b905632044
commit d23f9313bd
2 changed files with 10 additions and 10 deletions
+1 -1
View File
@@ -384,7 +384,7 @@ void NewDest(SOLDIERTYPE *pSoldier, INT32 usGridNo)
//pSoldier->pathing.sDestination = usGridNo;
BOOLEAN fSet = FALSE;
if ( IS_MERC_BODY_TYPE( pSoldier ) && pSoldier->aiData.bAction == AI_ACTION_TAKE_COVER && (pSoldier->aiData.bOrders == DEFENSIVE || pSoldier->aiData.bOrders == CUNNINGSOLO || pSoldier->aiData.bOrders == CUNNINGAID ) && (SoldierDifficultyLevel( pSoldier ) >= 2) )
if ( IS_MERC_BODY_TYPE( pSoldier ) && pSoldier->aiData.bAction == AI_ACTION_TAKE_COVER && (pSoldier->aiData.bAttitude == DEFENSIVE || pSoldier->aiData.bAttitude == CUNNINGSOLO || pSoldier->aiData.bAttitude == CUNNINGAID ) && (SoldierDifficultyLevel( pSoldier ) >= 2) )
{
UINT16 usMovementMode;