Merged revision(s) 7049 from branches/ja2_source_official_2014:

Fix: problems with loading IMP profiles between different game versions (checked on IMP from 6670, 6901, 7047) (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7050 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-03-11 21:26:11 +00:00
parent b6796d022c
commit d83ae2a4c8
+9 -1
View File
@@ -39,6 +39,8 @@
#include "Soldier Profile.h"
#include "SaveLoadGame.h"
// Changed by ADB (rev 1513) to resolve IMPs created prior to structural changes
//#define IMP_FILENAME_SUFFIX ".dat"
#define OLD_IMP_FILENAME_SUFFIX ".dat"
@@ -1529,15 +1531,21 @@ BOOLEAN LoadImpCharacter( STR nickName )
// read in the profile
//if ( !gMercProfiles[ iProfileId ].Load(hFile, false) )
// anv: before loading profile we need to set guiCurrentSaveGameVersion to profile's version
// and set it back to SAVE_GAME_VERSION right after or else new saves will be broken!
guiCurrentSaveGameVersion = version;
if ( !gMercProfiles[ iProfileId ].Load(hFile, isOldVersion, false, false) )
{
guiCurrentSaveGameVersion = SAVE_GAME_VERSION;
DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 7 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, NULL);
return FALSE;
}
guiCurrentSaveGameVersion = SAVE_GAME_VERSION;
// close file
FileClose(hFile);
//CHRISL: At this point, we need to resort profile inventory so that NewInv items don't accidentally appear in OldInv
DistributeInitialGear(&gMercProfiles[iProfileId]);