mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
-fixed stun grenade dmg
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@271 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
|
|||||||
#else
|
#else
|
||||||
|
|
||||||
//RELEASE BUILD VERSION
|
//RELEASE BUILD VERSION
|
||||||
INT16 zVersionLabel[256] = { L"Release v1.13.261" };
|
INT16 zVersionLabel[256] = { L"Release v1.13.262" };
|
||||||
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
INT8 czVersionNumber[16] = { "Build 06.06.17" };
|
INT8 czVersionNumber[16] = { "Build 06.06.19" };
|
||||||
INT16 zTrackingNumber[16] = { L"Z" };
|
INT16 zTrackingNumber[16] = { L"Z" };
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1574,14 +1574,18 @@ BOOLEAN ExpAffect( INT16 sBombGridNo, INT16 sGridNo, UINT32 uiDist, UINT16 usIte
|
|||||||
|
|
||||||
// Calculate wound amount
|
// Calculate wound amount
|
||||||
sWoundAmt = pExplosive->ubDamage + (INT16) ( (pExplosive->ubDamage * uiRoll) / 100 );
|
sWoundAmt = pExplosive->ubDamage + (INT16) ( (pExplosive->ubDamage * uiRoll) / 100 );
|
||||||
|
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("ExpAffect: explosive dmg = %d, woundamt = %d",pExplosive->ubDamage,sWoundAmt));
|
||||||
|
|
||||||
sWoundAmt = min(255, (UINT16)( (sWoundAmt) + ( (double)sWoundAmt / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier ) ); //lal
|
sWoundAmt = min(255, (UINT16)( (sWoundAmt) + ( (double)sWoundAmt / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier ) ); //lal
|
||||||
|
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("ExpAffect: explosive dmg multiplier = %d, woundamt = %d",gGameExternalOptions.ubExplosivesDamageMultiplier,sWoundAmt));
|
||||||
|
|
||||||
|
|
||||||
// Calculate breath amount ( if stun damage applicable )
|
// Calculate breath amount ( if stun damage applicable )
|
||||||
sBreathAmt = ( pExplosive->ubStunDamage * 100 ) + (INT16) ( ( ( pExplosive->ubStunDamage / 2 ) * 100 * uiRoll ) / 100 ) ;
|
sBreathAmt = ( pExplosive->ubStunDamage * 100 ) + (INT16) ( ( ( pExplosive->ubStunDamage / 2 ) * 100 * uiRoll ) / 100 ) ;
|
||||||
|
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("ExpAffect: breath dmg = %d, breathamt = %d",pExplosive->ubStunDamage,sBreathAmt));
|
||||||
|
|
||||||
sBreathAmt = min(255, (UINT16)( (sBreathAmt) + ( (double)sBreathAmt / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier ) ); //lal
|
sBreathAmt = (UINT16)( (sBreathAmt) + ( (double)sBreathAmt / 100) * gGameExternalOptions.ubExplosivesDamageMultiplier ) ; //lal //Madd: remove 255 max, since it was making breath damage next to nothing
|
||||||
|
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("ExpAffect: breath dmg multiplier = %d, breathamt = %d",gGameExternalOptions.ubExplosivesDamageMultiplier,sBreathAmt));
|
||||||
|
|
||||||
// ATE: Make sure guys get pissed at us!
|
// ATE: Make sure guys get pissed at us!
|
||||||
HandleBuldingDestruction( sGridNo ,ubOwner );
|
HandleBuldingDestruction( sGridNo ,ubOwner );
|
||||||
|
|||||||
Reference in New Issue
Block a user