-quick fix for throwing knives degrading due to difficulty modifier when enemies die after being hit by them

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@351 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2006-07-17 18:57:46 +00:00
parent 1c5b7f7a4b
commit da13c44578
+2 -2
View File
@@ -888,10 +888,10 @@ BOOLEAN TurnSoldierIntoCorpse( SOLDIERTYPE *pSoldier, BOOLEAN fRemoveMerc, BOOLE
//add a flag to the item so when all enemies are killed, we can run through and reveal all the enemies items
usItemFlags |= WORLD_ITEM_DROPPED_FROM_ENEMY;
if ( Item[pObj->usItem].damageable ) // Madd: drop crappier items from enemies on higher difficulty levels
if ( Item[pObj->usItem].damageable && Item[pObj->usItem].usItemClass != IC_THROWING_KNIFE ) // Madd: drop crappier items from enemies on higher difficulty levels - note the quick fix for throwing knives
{
pObj->bStatus[0] -= (gGameOptions.ubDifficultyLevel - 1) * Random(20);
pObj->bStatus[0] = max(pObj->bStatus[0],1); // never below 1%
pObj->bStatus[0] = min(max(pObj->bStatus[0],1),100); // never below 1% or above 100%
}
}