crash fix: changed maximum number of enemies in raid to be dependant on maximum enemies of that type defined beforehand

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9107 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-06-26 00:59:14 +00:00
parent 0dc07614a4
commit db6727b2d7
+3 -3
View File
@@ -2077,9 +2077,9 @@ void LoadGameExternalOptions()
gGameExternalOptions.gRaidReplenish_BaseValue = iniReader.ReadInteger( "Raid Settings", "RAID_REPLENISH_BASEVALUE", 3, 1, 100 );
gGameExternalOptions.gRaidMaxSize_Bloodcats = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_BLOODCATS", 8, 1, 254 );
gGameExternalOptions.gRaidMaxSize_Zombies = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_ZOMBIES", 15, 1, 254 );
gGameExternalOptions.gRaidMaxSize_Bandits = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_BANDITS", 6, 1, 254 );
gGameExternalOptions.gRaidMaxSize_Bloodcats = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_BLOODCATS", 8, 1, gGameExternalOptions.ubGameMaximumNumberOfCreatures);
gGameExternalOptions.gRaidMaxSize_Zombies = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_ZOMBIES", 15, 1, gGameExternalOptions.ubGameMaximumNumberOfEnemies);
gGameExternalOptions.gRaidMaxSize_Bandits = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_BANDITS", 6, 1, gGameExternalOptions.ubGameMaximumNumberOfEnemies);
gGameExternalOptions.gRaid_MaxAttackPerNight_Bloodcats = iniReader.ReadInteger( "Raid Settings", "RAID_MAXATTACKSPERNIGHT_BLOODCATS", 3, 0, 100 );
gGameExternalOptions.gRaid_MaxAttackPerNight_Zombies = iniReader.ReadInteger( "Raid Settings", "RAID_MAXATTACKSPERNIGHT_ZOMBIES", 3, 0, 100 );