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crash fix: changed maximum number of enemies in raid to be dependant on maximum enemies of that type defined beforehand
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9107 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+3
-3
@@ -2077,9 +2077,9 @@ void LoadGameExternalOptions()
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gGameExternalOptions.gRaidReplenish_BaseValue = iniReader.ReadInteger( "Raid Settings", "RAID_REPLENISH_BASEVALUE", 3, 1, 100 );
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gGameExternalOptions.gRaidMaxSize_Bloodcats = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_BLOODCATS", 8, 1, 254 );
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gGameExternalOptions.gRaidMaxSize_Zombies = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_ZOMBIES", 15, 1, 254 );
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gGameExternalOptions.gRaidMaxSize_Bandits = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_BANDITS", 6, 1, 254 );
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gGameExternalOptions.gRaidMaxSize_Bloodcats = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_BLOODCATS", 8, 1, gGameExternalOptions.ubGameMaximumNumberOfCreatures);
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gGameExternalOptions.gRaidMaxSize_Zombies = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_ZOMBIES", 15, 1, gGameExternalOptions.ubGameMaximumNumberOfEnemies);
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gGameExternalOptions.gRaidMaxSize_Bandits = iniReader.ReadInteger( "Raid Settings", "RAID_MAXSIZE_BANDITS", 6, 1, gGameExternalOptions.ubGameMaximumNumberOfEnemies);
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gGameExternalOptions.gRaid_MaxAttackPerNight_Bloodcats = iniReader.ReadInteger( "Raid Settings", "RAID_MAXATTACKSPERNIGHT_BLOODCATS", 3, 0, 100 );
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gGameExternalOptions.gRaid_MaxAttackPerNight_Zombies = iniReader.ReadInteger( "Raid Settings", "RAID_MAXATTACKSPERNIGHT_ZOMBIES", 3, 0, 100 );
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