Fix: as being covert breaks boxing fights, boxers are not covert

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8481 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-09-27 21:18:35 +00:00
parent bc85245a53
commit dc4846a464
+5 -1
View File
@@ -641,7 +641,11 @@ extern CLOTHES_STRUCT Clothes[CLOTHES_MAX];
// This macro should be used whenever we want to see if someone is neutral
// IF WE ARE CONSIDERING ATTACKING THEM. Creatures & bloodcats will attack neutrals
// but they can't attack empty vehicles!!
#define CONSIDERED_NEUTRAL( me, them ) ( (them->aiData.bNeutral || them->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER|SOLDIER_POW)) && ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) )
#define CONSIDERED_NEUTRAL( me, them ) (\
( them->aiData.bNeutral || them->usSoldierFlagMask & (SOLDIER_COVERT_CIV|SOLDIER_COVERT_SOLDIER|SOLDIER_POW) ) \
&& ( me->bTeam != CREATURE_TEAM || (them->flags.uiStatusFlags & SOLDIER_VEHICLE) ) \
&& !( me->flags.uiStatusFlags & SOLDIER_BOXER || them->flags.uiStatusFlags & SOLDIER_BOXER ) \
)
typedef struct
{