Reverted changes for guns attaching to tripwire. There were way too many potentially breaking xml changes for this feature (and having guns with Attachment=True is probably asking for trouble); it has been moved to the code.

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1452 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
MaddMugsy
2012-06-06 18:19:55 +00:00
parent b9c273c25e
commit de3a74ccda
4 changed files with 1 additions and 1280 deletions
@@ -4,8 +4,4 @@
<id>0</id>
<name>None</name>
</AttachmentPoint>
<AttachmentPoint>
<id>1</id>
<name>Any Gun</name>
</AttachmentPoint>
</JA2Data>
@@ -260,14 +260,4 @@
<fMultiShot>1</fMultiShot>
<fBigSlot>1</fBigSlot>
</ATTACHMENTSLOT>
<ATTACHMENTSLOT>
<uiSlotIndex>26</uiSlotIndex>
<szSlotName>any Gun</szSlotName>
<nasAttachmentClass>4096</nasAttachmentClass>
<nasLayoutClass>1</nasLayoutClass>
<usDescPanelPosX>18</usDescPanelPosX>
<usDescPanelPosY>120</usDescPanelPosY>
<fMultiShot>0</fMultiShot>
<fBigSlot>1</fBigSlot>
</ATTACHMENTSLOT>
</ATTACHMENTSLOTLIST>
File diff suppressed because it is too large Load Diff
@@ -52,8 +52,4 @@
<id>2048</id>
<name>Rocket</name>
</NasAttachmentClass>
<NasAttachmentClass>
<id>4096</id>
<name>Any Gun</name>
</NasAttachmentClass>
</JA2Data>