Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)

Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default
Removed options:
AUTO_FAST_FORWARD_ENEMIES
AUTO_FAST_FORWARD_MILITIA
AUTO_FAST_FORWARD_CIVS
AUTO_FAST_FORWARD_CREATURES
ENEMY_CLOCK_SPEED_PERCENT

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2235 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2015-04-21 21:51:30 +00:00
parent e166e0173e
commit dec6116a76
2 changed files with 8 additions and 52 deletions
+4 -26
View File
@@ -4054,13 +4054,6 @@ USE_XML_SQUADNAMES = FALSE
CLOCK_SPEED_PERCENT = 120
;------------------------------------------------------------------------------------------------------------------------------
; Clock speed percent during enemy turns
; Range: 100 - 300 Default: 150
;------------------------------------------------------------------------------------------------------------------------------
ENEMY_CLOCK_SPEED_PERCENT = 120
;------------------------------------------------------------------------------------------------------------------------------
; Timeslice in microseconds. The frequency that the screen is refreshed.
; At normal speed the clock is updated every 16 milliseconds.
@@ -4070,27 +4063,12 @@ ENEMY_CLOCK_SPEED_PERCENT = 120
UPDATE_FREQUENCY = 16000
;------------------------------------------------------------------------------------------------------------------------------
; Improved auto fast forwarding.
; AUTO_FAST_FORWARD_ENEMIES:
; 0 - default behaviour
; 1 - auto fast forward only enemies that are not seen by player's team
; 2 - auto fast forward only invisible enemies
; 3 - auto fast forward all enemies
; AUTO_FAST_FORWARD_MILITIA:
; 0 - default behaviour
; 1 - auto fast forward only militia that does not see enemies
; 2 - auto fast forward militia always
; AUTO_FAST_FORWARD_CIVS, AUTO_FAST_FORWARD_CREATURES:
; 0 - default behaviour
; 1 - auto fast forward only invisible
; 2 - auto fast forward always
; Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed
; Improved auto fast forwarding. Do not accelerate visible soldiers
; Note: Even for invisible soldiers, only movement is accelerated
; most of specific actions like shooting and tossing grenades are performed at normal speed
;------------------------------------------------------------------------------------------------------------------------------
AUTO_FAST_FORWARD_ENEMIES = 2
AUTO_FAST_FORWARD_MILITIA = 1
AUTO_FAST_FORWARD_CIVS = 1
AUTO_FAST_FORWARD_CREATURES = 1
IMPROVED_AUTO_FAST_FORWARD = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Fast forward timeslice in milliseconds. The frequency that the base clock is updated.
+4 -26
View File
@@ -4002,13 +4002,6 @@ USE_XML_SQUADNAMES = FALSE
CLOCK_SPEED_PERCENT = 120
;------------------------------------------------------------------------------------------------------------------------------
; Clock speed percent during enemy turns
; Range: 100 - 300 Default: 150
;------------------------------------------------------------------------------------------------------------------------------
ENEMY_CLOCK_SPEED_PERCENT = 120
;------------------------------------------------------------------------------------------------------------------------------
; Timeslice in microseconds. The frequency that the screen is refreshed.
; At normal speed the clock is updated every 16 milliseconds.
@@ -4018,27 +4011,12 @@ ENEMY_CLOCK_SPEED_PERCENT = 120
UPDATE_FREQUENCY = 16000
;------------------------------------------------------------------------------------------------------------------------------
; Improved auto fast forwarding.
; AUTO_FAST_FORWARD_ENEMIES:
; 0 - default behaviour
; 1 - auto fast forward only enemies that are not seen by player's team
; 2 - auto fast forward only invisible enemies
; 3 - auto fast forward all enemies
; AUTO_FAST_FORWARD_MILITIA:
; 0 - default behaviour
; 1 - auto fast forward only militia that does not see enemies
; 2 - auto fast forward militia always
; AUTO_FAST_FORWARD_CIVS, AUTO_FAST_FORWARD_CREATURES:
; 0 - default behaviour
; 1 - auto fast forward only invisible
; 2 - auto fast forward always
; Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed
; Improved auto fast forwarding. Do not accelerate visible soldiers
; Note: Even for invisible soldiers, only movement is accelerated
; most of specific actions like shooting and tossing grenades are performed at normal speed
;------------------------------------------------------------------------------------------------------------------------------
AUTO_FAST_FORWARD_ENEMIES = 0
AUTO_FAST_FORWARD_MILITIA = 0
AUTO_FAST_FORWARD_CIVS = 0
AUTO_FAST_FORWARD_CREATURES = 0
IMPROVED_AUTO_FAST_FORWARD = TRUE
;------------------------------------------------------------------------------------------------------------------------------
; Fast forward timeslice in milliseconds. The frequency that the base clock is updated.