mirror of
https://github.com/1dot13/source.git
synced 2026-07-29 13:52:17 +02:00
Simplified ImprovedAutoFastForward feature (allows to accelerate only invisible enemies) (by sevenfm)
Now single option IMPROVED_AUTO_FAST_FORWARD=TRUE by default Removed options: AUTO_FAST_FORWARD_ENEMIES AUTO_FAST_FORWARD_MILITIA AUTO_FAST_FORWARD_CIVS AUTO_FAST_FORWARD_CREATURES ENEMY_CLOCK_SPEED_PERCENT git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2235 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -4054,13 +4054,6 @@ USE_XML_SQUADNAMES = FALSE
|
||||
|
||||
CLOCK_SPEED_PERCENT = 120
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Clock speed percent during enemy turns
|
||||
; Range: 100 - 300 Default: 150
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
ENEMY_CLOCK_SPEED_PERCENT = 120
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Timeslice in microseconds. The frequency that the screen is refreshed.
|
||||
; At normal speed the clock is updated every 16 milliseconds.
|
||||
@@ -4070,27 +4063,12 @@ ENEMY_CLOCK_SPEED_PERCENT = 120
|
||||
UPDATE_FREQUENCY = 16000
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Improved auto fast forwarding.
|
||||
; AUTO_FAST_FORWARD_ENEMIES:
|
||||
; 0 - default behaviour
|
||||
; 1 - auto fast forward only enemies that are not seen by player's team
|
||||
; 2 - auto fast forward only invisible enemies
|
||||
; 3 - auto fast forward all enemies
|
||||
; AUTO_FAST_FORWARD_MILITIA:
|
||||
; 0 - default behaviour
|
||||
; 1 - auto fast forward only militia that does not see enemies
|
||||
; 2 - auto fast forward militia always
|
||||
; AUTO_FAST_FORWARD_CIVS, AUTO_FAST_FORWARD_CREATURES:
|
||||
; 0 - default behaviour
|
||||
; 1 - auto fast forward only invisible
|
||||
; 2 - auto fast forward always
|
||||
; Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed
|
||||
; Improved auto fast forwarding. Do not accelerate visible soldiers
|
||||
; Note: Even for invisible soldiers, only movement is accelerated
|
||||
; most of specific actions like shooting and tossing grenades are performed at normal speed
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
AUTO_FAST_FORWARD_ENEMIES = 2
|
||||
AUTO_FAST_FORWARD_MILITIA = 1
|
||||
AUTO_FAST_FORWARD_CIVS = 1
|
||||
AUTO_FAST_FORWARD_CREATURES = 1
|
||||
IMPROVED_AUTO_FAST_FORWARD = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Fast forward timeslice in milliseconds. The frequency that the base clock is updated.
|
||||
|
||||
@@ -4002,13 +4002,6 @@ USE_XML_SQUADNAMES = FALSE
|
||||
|
||||
CLOCK_SPEED_PERCENT = 120
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Clock speed percent during enemy turns
|
||||
; Range: 100 - 300 Default: 150
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
ENEMY_CLOCK_SPEED_PERCENT = 120
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Timeslice in microseconds. The frequency that the screen is refreshed.
|
||||
; At normal speed the clock is updated every 16 milliseconds.
|
||||
@@ -4018,27 +4011,12 @@ ENEMY_CLOCK_SPEED_PERCENT = 120
|
||||
UPDATE_FREQUENCY = 16000
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Improved auto fast forwarding.
|
||||
; AUTO_FAST_FORWARD_ENEMIES:
|
||||
; 0 - default behaviour
|
||||
; 1 - auto fast forward only enemies that are not seen by player's team
|
||||
; 2 - auto fast forward only invisible enemies
|
||||
; 3 - auto fast forward all enemies
|
||||
; AUTO_FAST_FORWARD_MILITIA:
|
||||
; 0 - default behaviour
|
||||
; 1 - auto fast forward only militia that does not see enemies
|
||||
; 2 - auto fast forward militia always
|
||||
; AUTO_FAST_FORWARD_CIVS, AUTO_FAST_FORWARD_CREATURES:
|
||||
; 0 - default behaviour
|
||||
; 1 - auto fast forward only invisible
|
||||
; 2 - auto fast forward always
|
||||
; Note: only movement is accelerated, most of specific actions like shooting and tossing grenades are performed at normal speed
|
||||
; Improved auto fast forwarding. Do not accelerate visible soldiers
|
||||
; Note: Even for invisible soldiers, only movement is accelerated
|
||||
; most of specific actions like shooting and tossing grenades are performed at normal speed
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
AUTO_FAST_FORWARD_ENEMIES = 0
|
||||
AUTO_FAST_FORWARD_MILITIA = 0
|
||||
AUTO_FAST_FORWARD_CIVS = 0
|
||||
AUTO_FAST_FORWARD_CREATURES = 0
|
||||
IMPROVED_AUTO_FAST_FORWARD = TRUE
|
||||
|
||||
;------------------------------------------------------------------------------------------------------------------------------
|
||||
; Fast forward timeslice in milliseconds. The frequency that the base clock is updated.
|
||||
|
||||
Reference in New Issue
Block a user