Update Soldier Control.cpp

This commit is contained in:
Asdow
2024-11-18 23:20:14 +02:00
parent 2387667a23
commit df01708ac3
+1 -1
View File
@@ -18875,7 +18875,7 @@ BOOLEAN SOLDIERTYPE::OrderArtilleryStrike( UINT32 usSectorNr, INT32 sTargetGridN
// if he does not do so, active vox operators will be targetted. Who knows, the vox operator might be doing a heroic last stand for all we know...
//BOOLEAN signalshellfired = FALSE;
const UINT8 maxFiringMortarsAmount = 5;
SoldierID radiooperatorID = 0;
SoldierID radiooperatorID = NOBODY;
UINT8 mortaritemcnt = 0;
UINT16 mortararray[maxFiringMortarsAmount] = { 0 };