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Update Soldier Control.cpp
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@@ -18875,7 +18875,7 @@ BOOLEAN SOLDIERTYPE::OrderArtilleryStrike( UINT32 usSectorNr, INT32 sTargetGridN
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// if he does not do so, active vox operators will be targetted. Who knows, the vox operator might be doing a heroic last stand for all we know...
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//BOOLEAN signalshellfired = FALSE;
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const UINT8 maxFiringMortarsAmount = 5;
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SoldierID radiooperatorID = 0;
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SoldierID radiooperatorID = NOBODY;
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UINT8 mortaritemcnt = 0;
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UINT16 mortararray[maxFiringMortarsAmount] = { 0 };
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