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Fix: erase path after switching active merc with mouse wheel (by Shadooow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8965 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7325,6 +7325,8 @@ void HandleMouseTBWheel( void )
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{
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{
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bID = FindPrevActiveAndAliveMerc( MercPtrs[ gusSelectedSoldier ], TRUE, TRUE );
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bID = FindPrevActiveAndAliveMerc( MercPtrs[ gusSelectedSoldier ], TRUE, TRUE );
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HandleLocateSelectMerc( bID, LOCATEANDSELECT_MERC );
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HandleLocateSelectMerc( bID, LOCATEANDSELECT_MERC );
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ErasePath(TRUE);
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gfPlotNewMovement = TRUE;
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// Center to guy....
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// Center to guy....
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LocateSoldier( gusSelectedSoldier, SETLOCATOR );
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LocateSoldier( gusSelectedSoldier, SETLOCATOR );
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}
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}
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@@ -7344,6 +7346,8 @@ void HandleMouseTBWheel( void )
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{ //Select next merc
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{ //Select next merc
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bID = FindNextMercInTeamPanel( MercPtrs[ gusSelectedSoldier ], FALSE, FALSE );
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bID = FindNextMercInTeamPanel( MercPtrs[ gusSelectedSoldier ], FALSE, FALSE );
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HandleLocateSelectMerc( bID, LOCATEANDSELECT_MERC );
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HandleLocateSelectMerc( bID, LOCATEANDSELECT_MERC );
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ErasePath(TRUE);
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gfPlotNewMovement = TRUE;
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// Center to guy....
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// Center to guy....
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LocateSoldier( gusSelectedSoldier, SETLOCATOR );
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LocateSoldier( gusSelectedSoldier, SETLOCATOR );
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}
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}
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