Bugfix: Money-amount was not shown anymore in UDB if you click on "Deposit/Withdraw Money" (by silversurfer)

Bugfix: If we open the UDB for money, the "Description Page" is now shown automatically (by silversurfer)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6231 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-07-15 13:18:30 +00:00
parent a4998d6309
commit e25d7482b1
+5 -3
View File
@@ -5030,6 +5030,7 @@ BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY,
// HEADROCK HAM 5: Adjust Item Region
// Before creating the ammo button, we set a region that spans the entire Big Item image. Clicking on the image
// will trigger a Transformation menu.
if ( gpItemDescObject->usItem != MONEY )
{
MSYS_DefineRegion( &gInvDescTransformRegion, (UINT16)ITEMDESC_ITEM_X, (UINT16)ITEMDESC_ITEM_Y ,(UINT16)(ITEMDESC_ITEM_X + ITEMDESC_ITEM_WIDTH), (UINT16)(ITEMDESC_ITEM_Y + ITEMDESC_ITEM_HEIGHT), MSYS_PRIORITY_HIGHEST,
MSYS_NO_CURSOR, MSYS_NO_CALLBACK, ItemDescTransformRegionCallback );
@@ -5209,6 +5210,7 @@ BOOLEAN InternalInitItemDescriptionBox( OBJECTTYPE *pObject, INT16 sX, INT16 sY,
gRemoveMoney.uiTotalAmount = (*gpItemDescObject)[0]->data.money.uiMoneyAmount;
gRemoveMoney.uiMoneyRemaining = (*gpItemDescObject)[0]->data.money.uiMoneyAmount;
gRemoveMoney.uiMoneyRemoving = 0;
gubDescBoxPage = 0;
// Load graphic
VObjectDesc.fCreateFlags = VOBJECT_CREATE_FROMFILE;
@@ -7339,9 +7341,9 @@ void RenderItemDescriptionBox( )
mprintf( (UINT16)(gMoneyButtonLoc.x + gMoneyButtonOffsets[4].x), (UINT16)(gMoneyButtonLoc.y + gMoneyButtonOffsets[4].y ), gzMoneyAmounts[4] );
}
}
}
else if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_MONEY )
{
// }
// else if ( Item[ gpItemDescObject->usItem ].usItemClass == IC_MONEY )
// {
SetFontForeground( FONT_FCOLOR_WHITE );
SetFontShadow( DEFAULT_SHADOW );
swprintf( pStr, L"%ld", (*gpItemDescObject)[gubItemDescStatusIndex]->data.money.uiMoneyAmount );