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Update Item Types.h
reworking r9343 - no need for Foodsystem flag, restricting food items to food system was already part of the code prior to r9343 (in IsItemLegal by silversurfer) - for disease system changed flag to boolean
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@@ -947,9 +947,6 @@ extern OBJECTTYPE gTempObject;
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// autofiretohitbonus,
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// bursttohitbonus
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// bitflags for usLimitedToSystem
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#define FOOD_SYSTEM_FLAG 1
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#define DISEASE_SYSTEM_FLAG 2
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typedef struct
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{
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@@ -1218,8 +1215,9 @@ typedef struct
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BOOLEAN fProvidesRobotCamo;
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BOOLEAN fProvidesRobotNightVision;
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BOOLEAN fProvidesRobotLaserBonus;
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//shadooow: bitflag controlling what system needs to be in play for item to appear
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UINT8 usLimitedToSystem;
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// kitty: item exclusively available with disease feature
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BOOLEAN DiseaseSystemExclusive;
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// rftr: the progress bounds that allow a transport group to drop an item
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INT8 iTransportGroupMinProgress;
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