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dirt system: added an option that controls wether a gun also gets cleaned on fully repairing it
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1616 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -2418,6 +2418,9 @@ ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE
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; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming
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DIRT_SYSTEM = TRUE
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; repairing a gun to its currently possible maximum value also cleans the gun (always so on repair shopkeepers)
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FULL_REPAIR_CLEANS_GUN = FALSE;
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; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number
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SECTOR_DIRT_DIVIDER = 1000
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@@ -2360,13 +2360,19 @@ ADDITIONAL_REPAIR_MODE = TRUE
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; advanced repair/dirt system
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;------------------------------------------------------------------------------------------------------------------------------
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; determines wether a gun can suffer permanent damage that cannot be repaired other by local smiths.
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; determines wether a gun can suffer permanent damage that cannot be repaired by anyone other than local smiths.
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ADVANCED_REPAIR = TRUE
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; the only items we can repair are guns and armour
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ONLY_REPAIR_GUNS_AND_ARMOUR = FALSE
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; allows a gun to get dirty when used, thereby increasing the chance of weapon jamming
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DIRT_SYSTEM = TRUE
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; every trun, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number
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; repairing a gun to its currently possible maximum value also cleans the gun (always so on repair shopkeepers)
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FULL_REPAIR_CLEANS_GUN = FALSE;
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; every turn, a gun suffers a dirt increase equal to a singleshot dirt increase divided by this number
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SECTOR_DIRT_DIVIDER = 1000
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