Fixed a glitch with the AP display in BRs.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2380 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
ChrisL
2008-10-21 16:55:32 +00:00
parent 33a9f17760
commit e7049a63db
+2 -3
View File
@@ -2435,11 +2435,10 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
gunDamage, //Gun damage
gWeaponStatsDesc[ 10 ], //Range String
gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? Weapon[ pItemNumbers[ i ] ].usRange/10 : Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
gWeaponStatsDesc[ 5 ], //AP String
//"\n",
gWeaponStatsDesc[ 6 ], //AP String
readyAPs,
apStr, //AP's
L"- / - / -",
//L"- / - / -",
gWeaponStatsDesc[ 12 ], //Weight String
fWeight, //Weight
GetWeightUnitString() //Weight units