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Fixed a glitch with the AP display in BRs.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2380 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2435,11 +2435,10 @@ void CreateMouseRegionForBigImage( UINT16 usPosY, UINT8 ubCount, INT16 *pItemNum
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gunDamage, //Gun damage
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gWeaponStatsDesc[ 10 ], //Range String
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gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] ? Weapon[ pItemNumbers[ i ] ].usRange/10 : Weapon[ pItemNumbers[ i ] ].usRange, //Gun Range
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gWeaponStatsDesc[ 5 ], //AP String
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//"\n",
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gWeaponStatsDesc[ 6 ], //AP String
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readyAPs,
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apStr, //AP's
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L"- / - / -",
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//L"- / - / -",
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gWeaponStatsDesc[ 12 ], //Weight String
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fWeight, //Weight
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GetWeightUnitString() //Weight units
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