mirror of
https://github.com/1dot13/source.git
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-ROFs changed for bolt-action sniper rifles
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@264 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -2260,7 +2260,7 @@
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||||
<Inseparable>0</Inseparable>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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||||
<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
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<HideMuzzleFlash>0</HideMuzzleFlash>
|
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<Bipod>0</Bipod>
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||||
@@ -72343,7 +72343,7 @@
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||||
<Inseparable>0</Inseparable>
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>22</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
|
||||
<Bipod>0</Bipod>
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@@ -73162,7 +73162,7 @@
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||||
<Inseparable>0</Inseparable>
|
||||
<BR_NewInventory>2</BR_NewInventory>
|
||||
<BR_UsedInventory>1</BR_UsedInventory>
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||||
<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>22</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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||||
@@ -74215,7 +74215,7 @@
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||||
<Inseparable>0</Inseparable>
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<BR_NewInventory>2</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>22</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -74800,7 +74800,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>1</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>22</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -74917,7 +74917,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>1</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
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||||
<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>22</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -76555,7 +76555,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>2</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
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||||
<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>22</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -76906,7 +76906,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>1</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
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||||
<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>12</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -79831,7 +79831,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>1</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>12</BR_ROF>
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||||
<BR_ROF>18</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
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||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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@@ -80182,7 +80182,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>2</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
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||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -81118,7 +81118,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>3</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>14</BR_ROF>
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||||
<BR_ROF>22</BR_ROF>
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||||
<PercentNoiseReduction>0</PercentNoiseReduction>
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<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -81586,7 +81586,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>1</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>14</BR_ROF>
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||||
<BR_ROF>12</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
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||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -81703,7 +81703,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>2</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
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<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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@@ -82990,7 +82990,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>2</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>22</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -83107,7 +83107,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>1</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
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||||
<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>20</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -85213,7 +85213,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>2</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
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||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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@@ -85330,7 +85330,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>1</BR_NewInventory>
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<BR_UsedInventory>1</BR_UsedInventory>
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<BR_ROF>14</BR_ROF>
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||||
<BR_ROF>22</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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@@ -85798,7 +85798,7 @@
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<Inseparable>0</Inseparable>
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||||
<BR_NewInventory>2</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>14</BR_ROF>
|
||||
<BR_ROF>22</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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<Bipod>0</Bipod>
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@@ -87436,7 +87436,7 @@
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<Inseparable>0</Inseparable>
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<BR_NewInventory>4</BR_NewInventory>
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||||
<BR_UsedInventory>1</BR_UsedInventory>
|
||||
<BR_ROF>16</BR_ROF>
|
||||
<BR_ROF>26</BR_ROF>
|
||||
<PercentNoiseReduction>0</PercentNoiseReduction>
|
||||
<HideMuzzleFlash>0</HideMuzzleFlash>
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||||
<Bipod>0</Bipod>
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||||
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||||
@@ -691,7 +691,7 @@
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||||
<ubWeaponType>5</ubWeaponType>
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||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -717,7 +717,7 @@
|
||||
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
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||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
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||||
<ManualReloadSound>477</ManualReloadSound>
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||||
</WEAPON>
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||||
<WEAPON>
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||||
@@ -4255,7 +4255,7 @@
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||||
<ubWeaponType>5</ubWeaponType>
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||||
<ubCalibre>25</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -4281,7 +4281,7 @@
|
||||
<MaxDistForMessyDeath>27</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -4507,7 +4507,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
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||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -4533,7 +4533,7 @@
|
||||
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -4831,7 +4831,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -4857,7 +4857,7 @@
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -5011,7 +5011,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>25</ubCalibre>
|
||||
<ubReadyTime>3</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -5037,7 +5037,7 @@
|
||||
<MaxDistForMessyDeath>26</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -5047,7 +5047,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>25</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -5073,7 +5073,7 @@
|
||||
<MaxDistForMessyDeath>30</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -5551,7 +5551,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -5577,7 +5577,7 @@
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -5659,7 +5659,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>21</ubCalibre>
|
||||
<ubReadyTime>7</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -5685,7 +5685,7 @@
|
||||
<MaxDistForMessyDeath>24</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>479</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -6559,7 +6559,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>21</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>9</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -6585,7 +6585,7 @@
|
||||
<MaxDistForMessyDeath>22</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -6667,7 +6667,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -6693,7 +6693,7 @@
|
||||
<MaxDistForMessyDeath>15</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -6955,7 +6955,7 @@
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubCalibre>24</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -6981,7 +6981,7 @@
|
||||
<MaxDistForMessyDeath>10</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>478</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -7099,7 +7099,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>21</ubCalibre>
|
||||
<ubReadyTime>7</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>6</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -7125,7 +7125,7 @@
|
||||
<MaxDistForMessyDeath>22</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>2</APsToReloadManually>
|
||||
<APsToReloadManually>0</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -7135,7 +7135,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -7161,7 +7161,7 @@
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -7531,7 +7531,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -7557,7 +7557,7 @@
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -7567,7 +7567,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>25</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>10</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -7593,7 +7593,7 @@
|
||||
<MaxDistForMessyDeath>28</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -8215,7 +8215,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>2</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -8241,7 +8241,7 @@
|
||||
<MaxDistForMessyDeath>14</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -8251,7 +8251,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>9</ubCalibre>
|
||||
<ubReadyTime>4</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -8277,7 +8277,7 @@
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>477</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -8395,7 +8395,7 @@
|
||||
<ubWeaponType>5</ubWeaponType>
|
||||
<ubCalibre>24</ubCalibre>
|
||||
<ubReadyTime>5</ubReadyTime>
|
||||
<ubShotsPer4Turns>7</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>11</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -8421,7 +8421,7 @@
|
||||
<MaxDistForMessyDeath>16</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>7</APsToReloadManually>
|
||||
<ManualReloadSound>476</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
@@ -8899,7 +8899,7 @@
|
||||
<ubWeaponType>4</ubWeaponType>
|
||||
<ubCalibre>26</ubCalibre>
|
||||
<ubReadyTime>2</ubReadyTime>
|
||||
<ubShotsPer4Turns>8</ubShotsPer4Turns>
|
||||
<ubShotsPer4Turns>13</ubShotsPer4Turns>
|
||||
<ubShotsPerBurst>0</ubShotsPerBurst>
|
||||
<ubBurstPenalty>0</ubBurstPenalty>
|
||||
<ubBulletSpeed>22</ubBulletSpeed>
|
||||
@@ -8925,7 +8925,7 @@
|
||||
<MaxDistForMessyDeath>7</MaxDistForMessyDeath>
|
||||
<AutoPenalty>0</AutoPenalty>
|
||||
<NoSemiAuto>0</NoSemiAuto>
|
||||
<APsToReloadManually>3</APsToReloadManually>
|
||||
<APsToReloadManually>6</APsToReloadManually>
|
||||
<ManualReloadSound>478</ManualReloadSound>
|
||||
</WEAPON>
|
||||
<WEAPON>
|
||||
|
||||
Reference in New Issue
Block a user