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Externalized some hardcoded grid numbers to "Mod_options.ini" (by DepressivesBrot)
- There is a new "Mod_options.ini" file located in the "Data" MOD folder - Only modders should make changes to the file. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1464 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -0,0 +1,44 @@
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[Rebel Hideout]
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;The Hideout sector and the bottom of the Stairs
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HIDEOUT_SECTOR_X = 10
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HIDEOUT_SECTOR_Y = 1
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HIDEOUT_SECTOR_Z = 1
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HIDEOUT_EXIT = 12722
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;The Sector above the Hideout and the top of the Stairs
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HIDEOUT_SURFACE_X = 10
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HIDEOUT_SURFACE_Y = 1
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HIDEOUT_SURFACE_Z = 0
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HIDEOUT_ENTRY = 7887
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;The tiles around the bottom of the stairs
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;where your mercs will spawn when entering the basement
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BASEMENT_ENTRY_1 = 13362
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BASEMENT_ENTRY_2 = 13363
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BASEMENT_ENTRY_3 = 13364
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BASEMENT_ENTRY_4 = 13365
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BASEMENT_ENTRY_5 = 13325
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BASEMENT_ENTRY_6 = 13324
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BASEMENT_ENTRY_7 = 0
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BASEMENT_ENTRY_8 = 0
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BASEMENT_ENTRY_9 = 0
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BASEMENT_ENTRY_10 = 0
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;Same as above, only this time for top of the stairs and leaving
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BASEMENT_EXIT_1 = 8047
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BASEMENT_EXIT_2 = 8207
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BASEMENT_EXIT_3 = 8208
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BASEMENT_EXIT_4 = 8048
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BASEMENT_EXIT_5 = 7888
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BASEMENT_EXIT_6 = 7728
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BASEMENT_EXIT_7 = 7727
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BASEMENT_EXIT_8 = 7567
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BASEMENT_EXIT_9 = 0
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BASEMENT_EXIT_10 = 0
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BASEMENT_EXIT_11 = 0
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BASEMENT_EXIT_12 = 0
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;changes to the map for the crate moving effect
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FINAL_CRATE_GRID = 8207
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CRATE_TILE_DEF = 411
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TRAPDOOR_TILE_DEF = 2041
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@@ -0,0 +1,44 @@
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[Rebel Hideout]
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;The Hideout sector and the bottom of the Stairs
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HIDEOUT_SECTOR_X = 10
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HIDEOUT_SECTOR_Y = 1
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HIDEOUT_SECTOR_Z = 1
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HIDEOUT_EXIT = 12722
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;The Sector above the Hideout and the top of the Stairs
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HIDEOUT_SURFACE_X = 10
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HIDEOUT_SURFACE_Y = 1
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HIDEOUT_SURFACE_Z = 0
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HIDEOUT_ENTRY = 7887
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;The tiles around the bottom of the stairs
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;where your mercs will spawn when entering the basement
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BASEMENT_ENTRY_1 = 13362
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BASEMENT_ENTRY_2 = 13363
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BASEMENT_ENTRY_3 = 13364
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BASEMENT_ENTRY_4 = 13365
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BASEMENT_ENTRY_5 = 13325
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BASEMENT_ENTRY_6 = 13324
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BASEMENT_ENTRY_7 = 0
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BASEMENT_ENTRY_8 = 0
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BASEMENT_ENTRY_9 = 0
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BASEMENT_ENTRY_10 = 0
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;Same as above, only this time for top of the stairs and leaving
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BASEMENT_EXIT_1 = 8047
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BASEMENT_EXIT_2 = 8207
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BASEMENT_EXIT_3 = 8208
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BASEMENT_EXIT_4 = 8048
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BASEMENT_EXIT_5 = 7888
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BASEMENT_EXIT_6 = 7728
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BASEMENT_EXIT_7 = 7727
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BASEMENT_EXIT_8 = 7567
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BASEMENT_EXIT_9 = 0
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BASEMENT_EXIT_10 = 0
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BASEMENT_EXIT_11 = 0
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BASEMENT_EXIT_12 = 0
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;changes to the map for the crate moving effect
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FINAL_CRATE_GRID = 8207
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CRATE_TILE_DEF = 411
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TRAPDOOR_TILE_DEF = 2041
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