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further lowered the damage of Joe punching mercs in interrogation cutscene to prevent him knocking the merc unconcious which resulted to endless clock issue
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6128,7 +6128,8 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
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if ( AreInMeanwhile( ) && gCurrentMeanwhileDef.ubMeanwhileID == INTERROGATION )
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{
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sBreathLoss = 0;
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sDamage /= 2;
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sDamage /= 4;
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sDamage = max(1, sDamage);
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}
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#endif
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ubReason = TAKE_DAMAGE_HANDTOHAND;
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