further lowered the damage of Joe punching mercs in interrogation cutscene to prevent him knocking the merc unconcious which resulted to endless clock issue

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9078 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2021-06-13 03:20:07 +00:00
parent 2459f90412
commit eb1ee4a71a
+2 -1
View File
@@ -6128,7 +6128,8 @@ void SOLDIERTYPE::EVENT_SoldierGotHit( UINT16 usWeaponIndex, INT16 sDamage, INT1
if ( AreInMeanwhile( ) && gCurrentMeanwhileDef.ubMeanwhileID == INTERROGATION )
{
sBreathLoss = 0;
sDamage /= 2;
sDamage /= 4;
sDamage = max(1, sDamage);
}
#endif
ubReason = TAKE_DAMAGE_HANDTOHAND;