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Fix: removed unnecessary display cover updates (by Ocular)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7651 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -478,7 +478,7 @@ BOOLEAN GridNoOnScreenAndAround( const INT32& sGridNo, const UINT8& ubRadius )
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return( FALSE );
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return( FALSE );
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}
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}
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void DisplayCover( const BOOLEAN& forceUpdate )
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void DisplayCover( BOOLEAN forceUpdate )
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{
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{
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if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 )
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if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 )
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return;
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return;
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@@ -5,7 +5,7 @@
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void ResetOverlayModes();
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void ResetOverlayModes();
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void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo );
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void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo );
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void DisplayCover(const BOOLEAN& forceUpdate = FALSE);
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void DisplayCover( BOOLEAN forceUpdate = FALSE);
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void SwitchToMercView();
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void SwitchToMercView();
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void SwitchToEnemyView();
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void SwitchToEnemyView();
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@@ -2691,7 +2691,7 @@ void HandleJohnArrival( SOLDIERTYPE * pSoldier )
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}
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}
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}
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}
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extern void DisplayCover( const BOOLEAN& forceUpdate );
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extern void DisplayCover( BOOLEAN forceUpdate );
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BOOLEAN HandleAtNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving )
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BOOLEAN HandleAtNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving )
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{
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{
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@@ -17372,8 +17372,6 @@ INT16 SOLDIERTYPE::GetInterruptModifier( UINT8 usDistance )
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return bonus;
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return bonus;
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}
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}
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extern void DisplayCover( const BOOLEAN& forceUpdate );
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void SOLDIERTYPE::SoldierPropertyUpkeep( )
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void SOLDIERTYPE::SoldierPropertyUpkeep( )
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{
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{
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// these effects last only one turn
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// these effects last only one turn
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@@ -17429,11 +17427,6 @@ void SOLDIERTYPE::SoldierPropertyUpkeep( )
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{
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{
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this->usSoldierFlagMask &= ~SOLDIER_BATTLE_PARTICIPATION;
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this->usSoldierFlagMask &= ~SOLDIER_BATTLE_PARTICIPATION;
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}
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}
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if ( this->bInSector && this->bTeam == gbPlayerNum && !this->bCollapsed )
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{
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DisplayCover( TRUE );
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}
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}
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}
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// check if Soldier can use the spell skillwise, with fAPCheck = TRUE also check current APs
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// check if Soldier can use the spell skillwise, with fAPCheck = TRUE also check current APs
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