Fix: removed unnecessary display cover updates (by Ocular)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7651 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-11-11 19:33:26 +00:00
parent b5ed7df390
commit ee27a3864c
4 changed files with 3 additions and 10 deletions
+1 -1
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@@ -478,7 +478,7 @@ BOOLEAN GridNoOnScreenAndAround( const INT32& sGridNo, const UINT8& ubRadius )
return( FALSE ); return( FALSE );
} }
void DisplayCover( const BOOLEAN& forceUpdate ) void DisplayCover( BOOLEAN forceUpdate )
{ {
if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 ) if ( gGameExternalOptions.ubCoverDisplayUpdateWait == (UINT16)-1 )
return; return;
+1 -1
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@@ -5,7 +5,7 @@
void ResetOverlayModes(); void ResetOverlayModes();
void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo ); void DisplayRangeToTarget( SOLDIERTYPE *pSoldier, INT32 sTargetGridNo );
void DisplayCover(const BOOLEAN& forceUpdate = FALSE); void DisplayCover( BOOLEAN forceUpdate = FALSE);
void SwitchToMercView(); void SwitchToMercView();
void SwitchToEnemyView(); void SwitchToEnemyView();
+1 -1
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@@ -2691,7 +2691,7 @@ void HandleJohnArrival( SOLDIERTYPE * pSoldier )
} }
} }
extern void DisplayCover( const BOOLEAN& forceUpdate ); extern void DisplayCover( BOOLEAN forceUpdate );
BOOLEAN HandleAtNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving ) BOOLEAN HandleAtNewGridNo( SOLDIERTYPE *pSoldier, BOOLEAN *pfKeepMoving )
{ {
-7
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@@ -17372,8 +17372,6 @@ INT16 SOLDIERTYPE::GetInterruptModifier( UINT8 usDistance )
return bonus; return bonus;
} }
extern void DisplayCover( const BOOLEAN& forceUpdate );
void SOLDIERTYPE::SoldierPropertyUpkeep( ) void SOLDIERTYPE::SoldierPropertyUpkeep( )
{ {
// these effects last only one turn // these effects last only one turn
@@ -17429,11 +17427,6 @@ void SOLDIERTYPE::SoldierPropertyUpkeep( )
{ {
this->usSoldierFlagMask &= ~SOLDIER_BATTLE_PARTICIPATION; this->usSoldierFlagMask &= ~SOLDIER_BATTLE_PARTICIPATION;
} }
if ( this->bInSector && this->bTeam == gbPlayerNum && !this->bCollapsed )
{
DisplayCover( TRUE );
}
} }
// check if Soldier can use the spell skillwise, with fAPCheck = TRUE also check current APs // check if Soldier can use the spell skillwise, with fAPCheck = TRUE also check current APs