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Fixed bug introduced in r8695.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8696 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5097,6 +5097,9 @@ void SOLDIERTYPE::EVENT_FireSoldierWeapon( INT32 sTargetGridNo )
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}
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else
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{
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// Set flag indicating we are about to shoot once destination direction is hit
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this->flags.fTurningToShoot = TRUE;
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if (this->bTeam != gbPlayerNum)
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{
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if (this->bVisible != -1)
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