Fixed regression causing cutscenes with deidranna going into endless clocks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9320 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Shadooow
2022-03-14 10:16:46 +00:00
parent 9122d7a7a6
commit f360fcbf22
+2
View File
@@ -12,6 +12,7 @@
#include "Pathai.h"
#endif
#include "Map Information.h"
#include "meanwhile.h"
UINT32 guiForceRefreshMousePositionCalculation = 0;
@@ -1279,6 +1280,7 @@ INT16 MapY( INT32 sGridNo )
bool GridNoOnWalkableWorldTile(INT32 sGridNo)
{
if (AreInMeanwhile()) return true;
//Shadooow: this will compare sGridNo height with height of the center grid of the map, as long as the center of the map is on a walkable height it will work properly
MAP_ELEMENT *pMapElement = &(gpWorldLevelData[sGridNo]);
MAP_ELEMENT *pMapElementCenter = &(gpWorldLevelData[gMapInformation.sCenterGridNo]);