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Fixed regression causing cutscenes with deidranna going into endless clocks.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9320 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -12,6 +12,7 @@
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#include "Pathai.h"
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#include "Pathai.h"
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#endif
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#endif
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#include "Map Information.h"
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#include "Map Information.h"
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#include "meanwhile.h"
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UINT32 guiForceRefreshMousePositionCalculation = 0;
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UINT32 guiForceRefreshMousePositionCalculation = 0;
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@@ -1279,6 +1280,7 @@ INT16 MapY( INT32 sGridNo )
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bool GridNoOnWalkableWorldTile(INT32 sGridNo)
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bool GridNoOnWalkableWorldTile(INT32 sGridNo)
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{
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{
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if (AreInMeanwhile()) return true;
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//Shadooow: this will compare sGridNo height with height of the center grid of the map, as long as the center of the map is on a walkable height it will work properly
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//Shadooow: this will compare sGridNo height with height of the center grid of the map, as long as the center of the map is on a walkable height it will work properly
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MAP_ELEMENT *pMapElement = &(gpWorldLevelData[sGridNo]);
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MAP_ELEMENT *pMapElement = &(gpWorldLevelData[sGridNo]);
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MAP_ELEMENT *pMapElementCenter = &(gpWorldLevelData[gMapInformation.sCenterGridNo]);
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MAP_ELEMENT *pMapElementCenter = &(gpWorldLevelData[gMapInformation.sCenterGridNo]);
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