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fix: ENEMY_GENERALS_BODYGUARDS_NUMBER wasn't applied correctly when VIP sectors were initialized
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8680 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-2
@@ -55,8 +55,8 @@
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#endif
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CHAR8 czVersionNumber[16] = { "Build 19.06.27" }; //YY.MM.DD
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CHAR8 czVersionNumber[16] = { "Build 19.06.28" }; //YY.MM.DD
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CHAR16 zTrackingNumber[16] = { L"Z" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8679" };
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CHAR16 zRevisionNumber[16] = { L"Revision 8680" };
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// SAVE_GAME_VERSION is defined in header, change it there
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@@ -1266,7 +1266,7 @@ void InitVIPSectors()
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StrategicMap[vipspawnsector].usFlags |= ENEMY_VIP_PRESENT;
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// increase troop count - VIP plus bodyguards
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SectorInfo[vipspawnsector].ubNumElites += 5;
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SectorInfo[vipspawnsector].ubNumElites += ( 1 + gGameExternalOptions.usEnemyGeneralsBodyGuardsNumber );
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// VIP placed
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++gStrategicStatus.usVIPsLeft;
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@@ -1280,7 +1280,7 @@ void InitVIPSectors()
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StrategicMap[vipspawnsector].usFlags |= ENEMY_VIP_PRESENT;
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// increase troop count - VIP plus bodyguards
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SectorInfo[vipspawnsector].ubNumElites += 5;
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SectorInfo[vipspawnsector].ubNumElites += ( 1 + gGameExternalOptions.usEnemyGeneralsBodyGuardsNumber );
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// VIP placed
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++gStrategicStatus.usVIPsLeft;
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