fix: ENEMY_GENERALS_BODYGUARDS_NUMBER wasn't applied correctly when VIP sectors were initialized

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8680 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2019-06-28 15:12:37 +00:00
parent e650ea8733
commit f8d2f0445e
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -55,8 +55,8 @@
#endif
CHAR8 czVersionNumber[16] = { "Build 19.06.27" }; //YY.MM.DD
CHAR8 czVersionNumber[16] = { "Build 19.06.28" }; //YY.MM.DD
CHAR16 zTrackingNumber[16] = { L"Z" };
CHAR16 zRevisionNumber[16] = { L"Revision 8679" };
CHAR16 zRevisionNumber[16] = { L"Revision 8680" };
// SAVE_GAME_VERSION is defined in header, change it there
+2 -2
View File
@@ -1266,7 +1266,7 @@ void InitVIPSectors()
StrategicMap[vipspawnsector].usFlags |= ENEMY_VIP_PRESENT;
// increase troop count - VIP plus bodyguards
SectorInfo[vipspawnsector].ubNumElites += 5;
SectorInfo[vipspawnsector].ubNumElites += ( 1 + gGameExternalOptions.usEnemyGeneralsBodyGuardsNumber );
// VIP placed
++gStrategicStatus.usVIPsLeft;
@@ -1280,7 +1280,7 @@ void InitVIPSectors()
StrategicMap[vipspawnsector].usFlags |= ENEMY_VIP_PRESENT;
// increase troop count - VIP plus bodyguards
SectorInfo[vipspawnsector].ubNumElites += 5;
SectorInfo[vipspawnsector].ubNumElites += ( 1 + gGameExternalOptions.usEnemyGeneralsBodyGuardsNumber );
// VIP placed
++gStrategicStatus.usVIPsLeft;