fix: ENEMY_GENERALS_BODYGUARDS_NUMBER wasn't applied correctly when VIP sectors were initialized

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8680 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2019-06-28 15:12:37 +00:00
parent e650ea8733
commit f8d2f0445e
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -1266,7 +1266,7 @@ void InitVIPSectors()
StrategicMap[vipspawnsector].usFlags |= ENEMY_VIP_PRESENT;
// increase troop count - VIP plus bodyguards
SectorInfo[vipspawnsector].ubNumElites += 5;
SectorInfo[vipspawnsector].ubNumElites += ( 1 + gGameExternalOptions.usEnemyGeneralsBodyGuardsNumber );
// VIP placed
++gStrategicStatus.usVIPsLeft;
@@ -1280,7 +1280,7 @@ void InitVIPSectors()
StrategicMap[vipspawnsector].usFlags |= ENEMY_VIP_PRESENT;
// increase troop count - VIP plus bodyguards
SectorInfo[vipspawnsector].ubNumElites += 5;
SectorInfo[vipspawnsector].ubNumElites += ( 1 + gGameExternalOptions.usEnemyGeneralsBodyGuardsNumber );
// VIP placed
++gStrategicStatus.usVIPsLeft;