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cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -238,6 +238,7 @@ void sendHIT(RPCParameters *rpcParameters)
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else if (team == 0)
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team = CLIENT_NUM-1; // this case should not be possible, including as a precaution
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Assert(team<5); // FIXME
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gMPPlayerStats[team].hits++;
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server->RPC("recieveHIT",(const char*)rpcParameters->input, (*rpcParameters).numberOfBitsOfData, HIGH_PRIORITY, RELIABLE, 0, rpcParameters->sender, true, 0, UNASSIGNED_NETWORK_ID,0);
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@@ -386,6 +387,7 @@ void sendhitSTRUCT(RPCParameters *rpcParameters)
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else if (team == 0)
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team = CLIENT_NUM-1; // this case should not be possible, including as a precaution
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Assert(team<5); // FIXME
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gMPPlayerStats[team].misses++;
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}
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@@ -410,6 +412,7 @@ void sendhitWINDOW(RPCParameters *rpcParameters)
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else if (team == 0)
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team = CLIENT_NUM-1; // this case should not be possible, including as a precaution
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Assert(team<5); // FIXME
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gMPPlayerStats[team].misses++;
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}
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@@ -433,6 +436,7 @@ void sendMISS(RPCParameters *rpcParameters)
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else if (team == 0)
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team = CLIENT_NUM-1; // this case should not be possible, including as a precaution
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Assert(team<5); // FIXME
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gMPPlayerStats[team].misses++;
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}
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