cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-27 20:38:52 +00:00
parent 921394b24c
commit f92f70c78d
39 changed files with 167 additions and 149 deletions
+10 -4
View File
@@ -473,6 +473,9 @@ void QueueEvent(UINT16 ubInputEvent, UINT32 usParam, UINT32 uiParam)
BOOLEAN DequeueSpecificEvent(InputAtom *Event, UINT32 uiMaskFlags )
{
EnterCriticalSection(&gcsInputQueueLock);
BOOLEAN result = FALSE;
__try
{
// Is there an event to dequeue
@@ -483,16 +486,16 @@ BOOLEAN DequeueSpecificEvent(InputAtom *Event, UINT32 uiMaskFlags )
// Check if it has the masks!
if ( ( Event->usEvent & uiMaskFlags ) )
{
return( DequeueEvent( Event) );
result = DequeueEvent( Event);
}
}
return( FALSE );
}
__finally
{
LeaveCriticalSection(&gcsInputQueueLock);
}
return result;
}
BOOLEAN InternalDequeueEvent(InputAtom *Event)
@@ -529,15 +532,18 @@ BOOLEAN InternalDequeueEvent(InputAtom *Event)
BOOLEAN DequeueEvent(InputAtom *Event)
{
BOOLEAN result = FALSE;
__try
{
EnterCriticalSection(&gcsInputQueueLock);
return InternalDequeueEvent(Event);
result = InternalDequeueEvent(Event);
}
__finally
{
LeaveCriticalSection(&gcsInputQueueLock);
}
return result;
}