cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-27 20:38:52 +00:00
parent 921394b24c
commit f92f70c78d
39 changed files with 167 additions and 149 deletions
+2 -2
View File
@@ -15279,7 +15279,7 @@ BOOLEAN DisplayFacilityAssignmentMenu( SOLDIERTYPE *pSoldier, UINT8 ubFacilityTy
}
}
}
if (fFoundVehicle = FALSE)
if (fFoundVehicle == FALSE)
{
// Create line that says "Repair Vehicle", and will be shaded.
swprintf( sTempString, gzFacilityAssignmentStrings[ FAC_REPAIR_VEHICLE ], L"Vehicle" );
@@ -16922,7 +16922,7 @@ void HandleShadingOfLinesForFacilityAssignmentMenu( void )
fFoundVehicle = TRUE;
}
}
if (fFoundVehicle = FALSE)
if (fFoundVehicle == FALSE)
{
// The line here says "Repair Vehicle", and is shaded because there's no vehicle present.
UnSecondaryShadeStringInBox( ghFacilityAssignmentBox, iNumLine );