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cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4257,8 +4257,8 @@ void SortSectorInventoryAmmo(bool useBoxes)
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{
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// Declarations
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INT32 crateItem;
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bool mergeSuccessful, ammoPresent;
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INT32 crateItem;
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bool mergeSuccessful = false;
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OBJECTTYPE newCrate;
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int loopCount = 0;
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@@ -4267,7 +4267,7 @@ void SortSectorInventoryAmmo(bool useBoxes)
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AssertMsg( pSoldier != NULL, "Sector Inventory: Attempting ammo sort without valid selected soldier?" );
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//MM: added for ammo boxes
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ammoPresent = true;
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bool ammoPresent = true;
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UINT8 magType = AMMO_CRATE;
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if (useBoxes)
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magType = AMMO_BOX;
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