cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-27 20:38:52 +00:00
parent 921394b24c
commit f92f70c78d
39 changed files with 167 additions and 149 deletions
+3 -3
View File
@@ -1236,7 +1236,7 @@ char temp;
else
{
strncpy(pData->curCityInfo.IconSTI,pData->szCharData,MAX_ICON_CHARS);
pData->curCityInfo.IconSTI[MAX_ICON_CHARS] = '\0';
pData->curCityInfo.IconSTI[MAX_ICON_CHARS-1] = '\0';
}
for(int i=0;i<min((int)strlen(pData->szCharData),MAX_ICON_CHARS);i++)
@@ -4209,7 +4209,7 @@ void AllMercsWalkedToExitGrid()
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - reset num enemies here if the sector was unloaded
if( gWorldSectorX == 0 && gWorldSectorX == 0 && gbWorldSectorZ == -1 )
if( gWorldSectorX == 0 && gWorldSectorY == 0 && gbWorldSectorZ == -1 )
{
memset( &(gTacticalStatus.bNumFoughtInBattle), 0, MAXTEAMS );
}
@@ -4396,7 +4396,7 @@ void AllMercsHaveWalkedOffSector( )
SetDefaultSquadOnSectorEntry( TRUE );
///////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SANDRO - reset num enemies here if the sector was unloaded
if( !fEnemiesInLoadedSector || (gWorldSectorX == 0 && gWorldSectorX == 0 && gbWorldSectorZ == -1 ) )
if( !fEnemiesInLoadedSector || (gWorldSectorX == 0 && gWorldSectorY == 0 && gbWorldSectorZ == -1 ) )
{
memset( &(gTacticalStatus.bNumFoughtInBattle), 0, MAXTEAMS );
}