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cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1236,7 +1236,7 @@ char temp;
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else
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{
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strncpy(pData->curCityInfo.IconSTI,pData->szCharData,MAX_ICON_CHARS);
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pData->curCityInfo.IconSTI[MAX_ICON_CHARS] = '\0';
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pData->curCityInfo.IconSTI[MAX_ICON_CHARS-1] = '\0';
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}
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for(int i=0;i<min((int)strlen(pData->szCharData),MAX_ICON_CHARS);i++)
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@@ -4209,7 +4209,7 @@ void AllMercsWalkedToExitGrid()
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// SANDRO - reset num enemies here if the sector was unloaded
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if( gWorldSectorX == 0 && gWorldSectorX == 0 && gbWorldSectorZ == -1 )
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if( gWorldSectorX == 0 && gWorldSectorY == 0 && gbWorldSectorZ == -1 )
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{
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memset( &(gTacticalStatus.bNumFoughtInBattle), 0, MAXTEAMS );
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}
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@@ -4396,7 +4396,7 @@ void AllMercsHaveWalkedOffSector( )
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SetDefaultSquadOnSectorEntry( TRUE );
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// SANDRO - reset num enemies here if the sector was unloaded
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if( !fEnemiesInLoadedSector || (gWorldSectorX == 0 && gWorldSectorX == 0 && gbWorldSectorZ == -1 ) )
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if( !fEnemiesInLoadedSector || (gWorldSectorX == 0 && gWorldSectorY == 0 && gbWorldSectorZ == -1 ) )
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{
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memset( &(gTacticalStatus.bNumFoughtInBattle), 0, MAXTEAMS );
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}
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