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cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+1
-17
@@ -1604,23 +1604,7 @@ UINT32 UIHandleMOnTerrain( UI_EVENT *pUIEvent )
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{
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if ( !UIHandleInteractiveTilesAndItemsOnTerrain( pSoldier, usMapPos, FALSE, TRUE ) )
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{
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// Are we in combat?
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if ( (gTacticalStatus.uiFlags & INCOMBAT ) && ( gTacticalStatus.uiFlags & TURNBASED ) )
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{
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// If so, draw path, etc
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fSetCursor = HandleUIMovementCursor( pSoldier, uiCursorFlags, usMapPos, 0 );
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}
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else
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{
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// Donot draw path until confirm
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fSetCursor = TRUE;
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// If so, draw path, etc
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fSetCursor = HandleUIMovementCursor( pSoldier, uiCursorFlags, usMapPos, 0 );
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//ErasePath( TRUE );
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}
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fSetCursor = HandleUIMovementCursor( pSoldier, uiCursorFlags, usMapPos, 0 );
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}
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else
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{
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