cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-27 20:38:52 +00:00
parent 921394b24c
commit f92f70c78d
39 changed files with 167 additions and 149 deletions
+1 -17
View File
@@ -1604,23 +1604,7 @@ UINT32 UIHandleMOnTerrain( UI_EVENT *pUIEvent )
{
if ( !UIHandleInteractiveTilesAndItemsOnTerrain( pSoldier, usMapPos, FALSE, TRUE ) )
{
// Are we in combat?
if ( (gTacticalStatus.uiFlags & INCOMBAT ) && ( gTacticalStatus.uiFlags & TURNBASED ) )
{
// If so, draw path, etc
fSetCursor = HandleUIMovementCursor( pSoldier, uiCursorFlags, usMapPos, 0 );
}
else
{
// Donot draw path until confirm
fSetCursor = TRUE;
// If so, draw path, etc
fSetCursor = HandleUIMovementCursor( pSoldier, uiCursorFlags, usMapPos, 0 );
//ErasePath( TRUE );
}
fSetCursor = HandleUIMovementCursor( pSoldier, uiCursorFlags, usMapPos, 0 );
}
else
{