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cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6235,7 +6235,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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}
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else
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{
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swprintf( pStr, L"--", iToHitValue );
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swprintf( pStr, L"--" );
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}
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY, pStr );
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@@ -6298,7 +6298,7 @@ void DrawWeaponValues( OBJECTTYPE * gpItemDescObject )
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}
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else
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{
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swprintf( pStr, L"--", iBestLaserRangeValue );
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swprintf( pStr, L"--" );
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}
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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mprintf( usX, usY, pStr );
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@@ -10122,7 +10122,7 @@ void DrawAdvancedValues( OBJECTTYPE *gpItemDescObject )
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if (iModifier[cnt2])
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{
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SetFontForeground( ITEMDESC_FONTPOSITIVE );
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swprintf( pStr, L"Y", iModifier[cnt2] );
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swprintf( pStr, L"Y", iModifier[cnt2] ); // FIXME: unused param
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FindFontCenterCoordinates( sLeft, sTop, sWidth, sHeight, pStr, BLOCKFONT2, &usX, &usY);
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}
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else
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