cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-05-27 20:38:52 +00:00
parent 921394b24c
commit f92f70c78d
39 changed files with 167 additions and 149 deletions
+3 -3
View File
@@ -4408,7 +4408,7 @@ void MAPINVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pOb
if ( (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT) )
{
// Soldier doesn't know.
swprintf( pStr, L"%s", "??" );
swprintf( pStr, L"%s", L"??" );
}
else
{
@@ -4490,7 +4490,7 @@ void MAPINVRenderItem( UINT32 uiBuffer, SOLDIERTYPE * pSoldier, OBJECTTYPE *pOb
if ( (gTacticalStatus.uiFlags & TURNBASED) && (gTacticalStatus.uiFlags & INCOMBAT) )
{
// Soldier doesn't know.
swprintf( pStr, L"%s", "??" );
swprintf( pStr, L"%s", L"??" );
}
else
{
@@ -6501,7 +6501,7 @@ void RenderItemDescriptionBox( )
sOffsetX = hVObject->p16BPPObject->sOffsetX;
sOffsetY = hVObject->p16BPPObject->sOffsetY;
}
else if(hVObject->ubBitDepth == 32)
else //if(hVObject->ubBitDepth == 32)
{
usHeight = hVObject->p16BPPObject->usHeight;
usWidth = hVObject->p16BPPObject->usWidth;