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cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -7930,7 +7930,7 @@ void HandleSuppressionFire( UINT8 ubTargetedMerc, UINT8 ubCausedAttacker )
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UINT32 uiLoop;
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UINT8 ubLoop2;
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// Flag to determine if the target is cowering (if allowed)
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BOOLEAN fCower;
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BOOLEAN fCower=FALSE;
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SOLDIERTYPE * pSoldier;
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// External options
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