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cleaned up code: various stuff (out-of-bounds, null-pointer, uninitialized vars,...) (by CleaningWoman)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6101 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1019,7 +1019,7 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
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case ELDORADO:
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case ICECREAMTRUCK:
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case JEEP:
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if ( Soldier.ubProfile != HELICOPTER || Soldier.ubProfile != 0 || Soldier.ubProfile != NO_PROFILE || Soldier.ubProfile != TANK_CAR )
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if ( Soldier.ubProfile != HELICOPTER && Soldier.ubProfile != 0 && Soldier.ubProfile != NO_PROFILE && Soldier.ubProfile != TANK_CAR )
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{
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ubVehicleID = Soldier.ubProfile;
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Soldier.aiData.bNeutral = gNewVehicle[Soldier.ubProfile].bNewNeutral;
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@@ -3251,7 +3251,7 @@ INT32 GetSittableGridNoInRoom(UINT16 usRoom, BOOLEAN fEnoughSpace)
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UINT8 ubSectorId = SECTOR(gWorldSectorX, gWorldSectorY);
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if ( ubSectorId >= 0 && ubSectorId < 256 )
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{
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for ( UINT32 uiLoop = 0; uiLoop < WORLD_MAX; ++uiLoop )
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for ( INT32 uiLoop = 0; uiLoop < WORLD_MAX; ++uiLoop )
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{
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if ( (gusWorldRoomInfo[ uiLoop ] == usRoom) )
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{
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@@ -3494,9 +3494,11 @@ extern void DistributeInitialGear(MERCPROFILESTRUCT *pProfile);
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void CopyProfileItems( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCreateStruct )
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{
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UINT32 cnt, cnt2;
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MERCPROFILESTRUCT * pProfile;
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BOOLEAN success, fRet;
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UINT32 cnt, cnt2;
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MERCPROFILESTRUCT* pProfile;
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BOOLEAN success;
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BOOLEAN fRet;
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pProfile = &(gMercProfiles[pCreateStruct->ubProfile]);
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@@ -3582,10 +3584,14 @@ void CopyProfileItems( SOLDIERTYPE *pSoldier, SOLDIERCREATE_STRUCT *pCreateStruc
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}
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else
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{
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fRet=FALSE;
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for ( cnt = 0; cnt < NUM_INV_SLOTS; cnt++ )
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{
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if ( pProfile->inv[ cnt ] != NOTHING )
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{
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if ( Item[ pProfile->inv[ cnt ] ].usItemClass == IC_KEY )
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{
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// since keys depend on 2 values, they pretty much have to be hardcoded.
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