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- new menu option: silent Skyrider
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@661 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -259,6 +259,7 @@ void InitGameSettings()
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gGameSettings.fOptions[ TOPTION_ALLOW_CROWS ] = TRUE;
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gGameSettings.fOptions[ TOPTION_USE_RANDOM_PERSONALITY ] = FALSE;
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gGameSettings.fOptions[ TOPTION_USE_AUTO_SAVE ] = FALSE;
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gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] = FALSE;
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gGameSettings.ubSizeOfDisplayCover = 4;
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gGameSettings.ubSizeOfLOS = 4;
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@@ -53,6 +53,7 @@ enum
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TOPTION_ALLOW_CROWS,
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TOPTION_USE_RANDOM_PERSONALITY,
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TOPTION_USE_AUTO_SAVE,
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TOPTION_SILENT_SKYRIDER,
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NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
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+2
-2
@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
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#else
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//RELEASE BUILD VERSION
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INT16 zVersionLabel[256] = { L"Release v1.13.656" };
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INT16 zVersionLabel[256] = { L"Release v1.13.661" };
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#endif
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INT8 czVersionNumber[16] = { "Build 07.01.07" }; //YY.MM.DD
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INT8 czVersionNumber[16] = { "Build 07.01.12" }; //YY.MM.DD
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INT16 zTrackingNumber[16] = { L"Z" };
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+1
-1
@@ -546,7 +546,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2 v1.13.656_EN.exe"
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OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2 v1.13.661_EN.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
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@@ -351,7 +351,7 @@ BOOLEAN HandleHeliEnteringSector( INT16 sX, INT16 sY )
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if ( ( GetNumberOfPassengersInHelicopter() > 0 ) || !fHeliReturnStraightToBase )
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{
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// arrived at destination
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HeliCharacterDialogue( pSkyRider, ARRIVED_IN_NON_HOSTILE_SECTOR );
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if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) HeliCharacterDialogue( pSkyRider, ARRIVED_IN_NON_HOSTILE_SECTOR );
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StopTimeCompression();
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}
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@@ -361,7 +361,7 @@ BOOLEAN HandleHeliEnteringSector( INT16 sX, INT16 sY )
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else
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{
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// Say quote: "Gonna have to abort. Enemies below"
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HeliCharacterDialogue( pSkyRider, ARRIVED_IN_HOSTILE_SECTOR );
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if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) HeliCharacterDialogue( pSkyRider, ARRIVED_IN_HOSTILE_SECTOR );
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StopTimeCompression();
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}
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@@ -12187,7 +12187,7 @@ BOOLEAN RequestGiveSkyriderNewDestination( void )
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}
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// say Yo!
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SkyRiderTalk( SKYRIDER_SAYS_HI );
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if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) SkyRiderTalk( SKYRIDER_SAYS_HI );
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// start plotting helicopter movement
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fPlotForHelicopter = TRUE;
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@@ -12306,7 +12306,7 @@ void HandleNewDestConfirmation( INT16 sMapX, INT16 sMapY )
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else
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{
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// ordinary confirmation quote
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SkyRiderTalk( CONFIRM_DESTINATION );
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if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) SkyRiderTalk( CONFIRM_DESTINATION );
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}
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}
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else
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@@ -3482,6 +3482,7 @@ STR16 zOptionsToggleText[] =
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L"Allow crows",
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L"Random I.M.P personality",
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L"Auto save",
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L"Silent Skyrider",
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};
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//This is the help text associated with the above toggles.
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@@ -3560,6 +3561,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, the crows are present in game.",
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L"When ON, I.M.P characters will get random personality and attitude.",
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L"When ON, game will be saved after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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};
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@@ -3288,6 +3288,7 @@ STR16 zOptionsToggleText[] =
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L"Krähen erlauben",
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L"Zufällige B.S.E Personalität",
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L"Automatisch speichern",
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L"Silent Skyrider",
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};
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//This is the help text associated with the above toggles.
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@@ -3366,6 +3367,7 @@ STR16 zOptionsScreenHelpText[] =
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L"Wenn diese Funktion aktiviert ist, sind Krähen im Spiel vorhanden.",
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L"Wenn diese Funktion aktiviert ist, erhalten B.S.E Charaktere zufällige Persönlichkeit und Gesinnung.",
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L"Wenn diese Funktion aktiviert ist, wird nach jeder Runde automatisch gespeichert.",
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L"Wenn diese Funktion aktiviert ist, wird Skyrider nicht mehr so viel sprechen.",
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};
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STR16 gzGIOScreenText[] =
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@@ -3473,6 +3473,7 @@ STR16 zOptionsToggleText[] =
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L"Allow crows",
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L"Random I.M.P personality",
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L"Auto save",
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L"Silent Skyrider",
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};
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//This is the help text associated with the above toggles.
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@@ -3551,6 +3552,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, the crows are present in game.",
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L"When ON, I.M.P characters will get random personality and attitude.",
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L"When ON, game will be saved in tactical after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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};
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