- new menu option: silent Skyrider

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@661 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2007-01-12 18:45:43 +00:00
parent 5fa61e8f11
commit f96b4374f1
9 changed files with 15 additions and 7 deletions
+1
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@@ -259,6 +259,7 @@ void InitGameSettings()
gGameSettings.fOptions[ TOPTION_ALLOW_CROWS ] = TRUE;
gGameSettings.fOptions[ TOPTION_USE_RANDOM_PERSONALITY ] = FALSE;
gGameSettings.fOptions[ TOPTION_USE_AUTO_SAVE ] = FALSE;
gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] = FALSE;
gGameSettings.ubSizeOfDisplayCover = 4;
gGameSettings.ubSizeOfLOS = 4;
+1
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@@ -53,6 +53,7 @@ enum
TOPTION_ALLOW_CROWS,
TOPTION_USE_RANDOM_PERSONALITY,
TOPTION_USE_AUTO_SAVE,
TOPTION_SILENT_SKYRIDER,
NUM_GAME_OPTIONS, //Toggle up this will be able to be Toggled by the player
+2 -2
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@@ -23,12 +23,12 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" };
#else
//RELEASE BUILD VERSION
INT16 zVersionLabel[256] = { L"Release v1.13.656" };
INT16 zVersionLabel[256] = { L"Release v1.13.661" };
#endif
INT8 czVersionNumber[16] = { "Build 07.01.07" }; //YY.MM.DD
INT8 czVersionNumber[16] = { "Build 07.01.12" }; //YY.MM.DD
INT16 zTrackingNumber[16] = { L"Z" };
+1 -1
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@@ -546,7 +546,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="libexpatMT.lib winmm.lib smackw32.lib mss32.lib fmodvc.lib"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2 v1.13.656_EN.exe"
OutputFile="C:\games\Jagged Alliance 2 v1.13\ja2 v1.13.661_EN.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=".\..\..\Standard Gaming Platform\"
+2 -2
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@@ -351,7 +351,7 @@ BOOLEAN HandleHeliEnteringSector( INT16 sX, INT16 sY )
if ( ( GetNumberOfPassengersInHelicopter() > 0 ) || !fHeliReturnStraightToBase )
{
// arrived at destination
HeliCharacterDialogue( pSkyRider, ARRIVED_IN_NON_HOSTILE_SECTOR );
if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) HeliCharacterDialogue( pSkyRider, ARRIVED_IN_NON_HOSTILE_SECTOR );
StopTimeCompression();
}
@@ -361,7 +361,7 @@ BOOLEAN HandleHeliEnteringSector( INT16 sX, INT16 sY )
else
{
// Say quote: "Gonna have to abort. Enemies below"
HeliCharacterDialogue( pSkyRider, ARRIVED_IN_HOSTILE_SECTOR );
if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) HeliCharacterDialogue( pSkyRider, ARRIVED_IN_HOSTILE_SECTOR );
StopTimeCompression();
}
+2 -2
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@@ -12187,7 +12187,7 @@ BOOLEAN RequestGiveSkyriderNewDestination( void )
}
// say Yo!
SkyRiderTalk( SKYRIDER_SAYS_HI );
if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) SkyRiderTalk( SKYRIDER_SAYS_HI );
// start plotting helicopter movement
fPlotForHelicopter = TRUE;
@@ -12306,7 +12306,7 @@ void HandleNewDestConfirmation( INT16 sMapX, INT16 sMapY )
else
{
// ordinary confirmation quote
SkyRiderTalk( CONFIRM_DESTINATION );
if(gGameSettings.fOptions[ TOPTION_SILENT_SKYRIDER ] == FALSE) SkyRiderTalk( CONFIRM_DESTINATION );
}
}
else
+2
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@@ -3482,6 +3482,7 @@ STR16 zOptionsToggleText[] =
L"Allow crows",
L"Random I.M.P personality",
L"Auto save",
L"Silent Skyrider",
};
//This is the help text associated with the above toggles.
@@ -3560,6 +3561,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, the crows are present in game.",
L"When ON, I.M.P characters will get random personality and attitude.",
L"When ON, game will be saved after each players turn.",
L"When ON, Skyrider will not talk anymore.",
};
+2
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@@ -3288,6 +3288,7 @@ STR16 zOptionsToggleText[] =
L"Krähen erlauben",
L"Zufällige B.S.E Personalität",
L"Automatisch speichern",
L"Silent Skyrider",
};
//This is the help text associated with the above toggles.
@@ -3366,6 +3367,7 @@ STR16 zOptionsScreenHelpText[] =
L"Wenn diese Funktion aktiviert ist, sind Krähen im Spiel vorhanden.",
L"Wenn diese Funktion aktiviert ist, erhalten B.S.E Charaktere zufällige Persönlichkeit und Gesinnung.",
L"Wenn diese Funktion aktiviert ist, wird nach jeder Runde automatisch gespeichert.",
L"Wenn diese Funktion aktiviert ist, wird Skyrider nicht mehr so viel sprechen.",
};
STR16 gzGIOScreenText[] =
+2
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@@ -3473,6 +3473,7 @@ STR16 zOptionsToggleText[] =
L"Allow crows",
L"Random I.M.P personality",
L"Auto save",
L"Silent Skyrider",
};
//This is the help text associated with the above toggles.
@@ -3551,6 +3552,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, the crows are present in game.",
L"When ON, I.M.P characters will get random personality and attitude.",
L"When ON, game will be saved in tactical after each players turn.",
L"When ON, Skyrider will not talk anymore.",
};