Remove unused button callback functions

Unimplemented feature of browsing 4 mercs forward/backwards in personnel page.
This commit is contained in:
Asdow
2024-11-09 15:30:42 +02:00
parent bc870123bf
commit f99065d0c6
-62
View File
@@ -322,8 +322,6 @@ void RenderPersonnelStats(INT32 iId, INT32 iSlot);
void RenderPersonnelFace(INT32 iId, INT32 iSlot, BOOLEAN fDead, BOOLEAN fFired, BOOLEAN fOther );
void LeftButtonCallBack(GUI_BUTTON *btn,INT32 reason);
void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason);
void LeftFFButtonCallBack(GUI_BUTTON *btn,INT32 reason);
void RightFFButtonCallBack(GUI_BUTTON *btn,INT32 reason);
void PersonnelPortraitCallback( MOUSE_REGION * pRegion, INT32 iReason );
void CreatePersonnelButtons( void );
void DeletePersonnelButtons( void );
@@ -1225,36 +1223,6 @@ void LeftButtonCallBack(GUI_BUTTON *btn,INT32 reason)
}
}
void LeftFFButtonCallBack(GUI_BUTTON *btn,INT32 reason)
{
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
{
fReDrawScreenFlag=TRUE;
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if(btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
fReDrawScreenFlag=TRUE;
PrevPersonnelFace( );
PrevPersonnelFace( );
PrevPersonnelFace( );
PrevPersonnelFace( );
// set states
SetPersonnelButtonStates( );
}
}
}
void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason)
{
if (!(btn->uiFlags & BUTTON_ENABLED))
@@ -1288,36 +1256,6 @@ void RightButtonCallBack(GUI_BUTTON *btn,INT32 reason)
}
}
void RightFFButtonCallBack(GUI_BUTTON *btn,INT32 reason)
{
if (!(btn->uiFlags & BUTTON_ENABLED))
return;
if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
{
if(!(btn->uiFlags & BUTTON_CLICKED_ON))
{
fReDrawScreenFlag=TRUE;
}
btn->uiFlags|=(BUTTON_CLICKED_ON);
}
else if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
{
if(btn->uiFlags & BUTTON_CLICKED_ON)
{
btn->uiFlags&=~(BUTTON_CLICKED_ON);
fReDrawScreenFlag=TRUE;
NextPersonnelFace( );
NextPersonnelFace( );
NextPersonnelFace( );
NextPersonnelFace( );
// set states
SetPersonnelButtonStates( );
}
}
}
void DisplayHeader( void )
{
SetFont(PERS_HEADER_FONT);