Added <wealth>-tag to describe the relative wealth of a sector, used for the revamped <scrounging>-tag of Backgrounds.xml.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21308&goto=358321&#msg_358321

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2478 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2019-10-22 21:44:52 +00:00
parent cfd23dfba3
commit fb88f714da
3 changed files with 185 additions and 19 deletions
+1 -1
View File
@@ -104,7 +104,7 @@
<druguse>0</druguse> <!-- might use drugs from inventory (the 'Larry'-behaviour) -->
<xenophobic>0</xenophobic> <!-- lower opinion of everybody without this background -->
<level_underground>0</level_underground> <!-- +1 effective level if underground -->
<scrounging>0</scrounging> <!-- might steal items (and put them in personal inventory) -->
<scrounging>0</scrounging> <!-- might steal money from the locals (chance to anger locals) -->
<traplevel>0</traplevel> <!-- +1 level on bombs planted -->
<corruptionspread>0</corruptionspread> <!-- unused in the trunk -->
<no_male>0</no_male> <!-- IMP creation: cannot be selected by males -->
@@ -37,6 +37,9 @@
<usCivilianPopulation>:
represents the amount of civilians dwelling in a sector, even if not physically present in a tactical map
<wealth>
Rating of how rich the population in this sector is.
<rainchance>
chance that, if it rains, it will also happen in this sector
@@ -88,6 +91,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>250</usNaturalDirt>
<usCivilianPopulation>70</usCivilianPopulation>
<wealth>4</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -172,6 +176,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCivilianPopulation>4</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -184,6 +189,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCivilianPopulation>30</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -196,6 +202,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>4</usCivilianPopulation>
<wealth>0</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -276,6 +283,7 @@
<usNaturalDirt>250</usNaturalDirt>
<usPrisonRoomNumber>3</usPrisonRoomNumber>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>6</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>50</maxworkers>
@@ -314,6 +322,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -326,6 +335,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -349,6 +359,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -394,6 +405,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>210</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -407,6 +419,7 @@
<usNaturalDirt>100</usNaturalDirt>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -502,6 +515,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>8</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -514,6 +528,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>4</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -592,6 +607,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>4</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -696,6 +712,7 @@
<usPrisonRoomNumber>9</usPrisonRoomNumber>
<usPrisonRoomNumber>10</usPrisonRoomNumber>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>12</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -708,6 +725,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>180</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -788,6 +806,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>6</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>100</maxworkers>
@@ -906,8 +925,10 @@
<szDetailedUnexploredName>Farm, road</szDetailedUnexploredName>
<szExploredName>Farm, road</szExploredName>
<szDetailedExploredName>Farm, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<sWaterType>0</sWaterType>
<usNaturalDirt>180</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -920,6 +941,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -932,6 +954,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1105,6 +1128,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>45</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -1120,6 +1144,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>2</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
@@ -1135,6 +1160,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>55</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1213,6 +1239,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1226,6 +1253,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>8</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1284,6 +1312,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>35</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1296,6 +1325,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>10</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -1315,6 +1345,7 @@
<usPrisonRoomNumber>44</usPrisonRoomNumber>
<usPrisonRoomNumber>45</usPrisonRoomNumber>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>8</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -1409,6 +1440,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>11</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1421,6 +1453,7 @@
<sWaterType>3</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>10</wealth>
<rainchance>55</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1433,6 +1466,7 @@
<sWaterType>3</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>10</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>200</maxworkers>
@@ -1496,6 +1530,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>130</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>2</wealth>
<rainchance>35</rainchance>
<sandstormchance>2</sandstormchance>
<maxworkers>160</maxworkers>
@@ -1558,6 +1593,7 @@
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>1</sRadioScanModifier>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>12</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
@@ -1574,6 +1610,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>11</wealth>
<rainchance>45</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -1668,6 +1705,7 @@
<sWaterType>3</sWaterType>
<usNaturalDirt>135</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>35</rainchance>
<sandstormchance>20</sandstormchance>
</SECTOR>
@@ -1766,6 +1804,7 @@
<usPrisonRoomNumber>50</usPrisonRoomNumber>
<usPrisonRoomNumber>51</usPrisonRoomNumber>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
@@ -1781,6 +1820,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>9</wealth>
<rainchance>45</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>150</maxworkers>
@@ -1985,6 +2025,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2317,6 +2358,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>30</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -2332,6 +2374,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>30</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -2431,6 +2474,7 @@
<usNaturalDirt>175</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2602,6 +2646,7 @@
<usNaturalDirt>100</usNaturalDirt>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>20</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
@@ -2619,6 +2664,7 @@
<usCurfewValue>1</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>12</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
@@ -2635,6 +2681,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>15</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2794,6 +2841,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>2</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2806,6 +2854,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>300</usCivilianPopulation>
<wealth>25</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2973,6 +3022,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>50</wealth>
<rainchance>55</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
+133 -17
View File
@@ -37,6 +37,9 @@
<usCivilianPopulation>:
represents the amount of civilians dwelling in a sector, even if not physically present in a tactical map
<wealth>
Rating of how rich the population in this sector is.
<rainchance>
chance that, if it rains, it will also happen in this sector
@@ -54,6 +57,11 @@
<maxworkers>
Maximum number of workers that can be employed in this sector.
<bloodcatraidpossible>0</bloodcatraidpossible>
<zombieraidpossible>0</zombieraidpossible>
<banditraidpossible>0</banditraidpossible>
Bloodcats/zombies/bandits can attack this sector.
-->
<SECTOR_NAMES>
<SECTOR>
@@ -70,6 +78,9 @@
<snowchance>0</snowchance>
<snakechance>0</snakechance>
<numsnakes>0</numsnakes>
<bloodcatraidpossible>0</bloodcatraidpossible>
<zombieraidpossible>0</zombieraidpossible>
<banditraidpossible>0</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>A2</SectorGrid>
@@ -80,8 +91,12 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>250</usNaturalDirt>
<usCivilianPopulation>70</usCivilianPopulation>
<wealth>4</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>A3</SectorGrid>
@@ -160,8 +175,8 @@
<szDetailedExploredName>Omerta</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>4</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -173,8 +188,8 @@
<szDetailedExploredName>Omerta</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>30</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -187,6 +202,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>4</usCivilianPopulation>
<wealth>0</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -267,9 +283,13 @@
<usNaturalDirt>250</usNaturalDirt>
<usPrisonRoomNumber>3</usPrisonRoomNumber>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>6</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>50</maxworkers>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>B3</SectorGrid>
@@ -302,6 +322,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -314,6 +335,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -337,6 +359,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -382,6 +405,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>210</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -395,8 +419,12 @@
<usNaturalDirt>100</usNaturalDirt>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>B14</SectorGrid>
@@ -487,6 +515,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>8</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -499,6 +528,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>4</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -577,8 +607,12 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>4</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>C14</SectorGrid>
@@ -640,6 +674,9 @@
<sRadioScanModifier>2</sRadioScanModifier>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>D3</SectorGrid>
@@ -675,6 +712,7 @@
<usPrisonRoomNumber>9</usPrisonRoomNumber>
<usPrisonRoomNumber>10</usPrisonRoomNumber>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>12</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -687,6 +725,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>180</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -767,9 +806,13 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>6</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>100</maxworkers>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>D14</SectorGrid>
@@ -794,6 +837,9 @@
<sRadioScanModifier>2</sRadioScanModifier>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>D16</SectorGrid>
@@ -879,8 +925,10 @@
<szDetailedUnexploredName>Farm, road</szDetailedUnexploredName>
<szExploredName>Farm, road</szExploredName>
<szDetailedExploredName>Farm, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<sWaterType>0</sWaterType>
<usNaturalDirt>180</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -893,6 +941,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -905,6 +954,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1078,8 +1128,12 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>45</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>F9</SectorGrid>
@@ -1089,10 +1143,13 @@
<szDetailedExploredName>Cambria</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>2</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>F10</SectorGrid>
@@ -1103,6 +1160,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>55</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1181,6 +1239,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1192,8 +1251,9 @@
<szDetailedExploredName>Grumm</szDetailedExploredName>
<sWaterType>3</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>8</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1252,6 +1312,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>35</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1264,8 +1325,12 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>10</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>G9</SectorGrid>
@@ -1280,8 +1345,12 @@
<usPrisonRoomNumber>44</usPrisonRoomNumber>
<usPrisonRoomNumber>45</usPrisonRoomNumber>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>8</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>G10</SectorGrid>
@@ -1371,6 +1440,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>11</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1382,8 +1452,8 @@
<szDetailedExploredName>Grumm</szDetailedExploredName>
<sWaterType>3</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>10</wealth>
<rainchance>55</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1395,11 +1465,14 @@
<szDetailedExploredName>Grumm Mine</szDetailedExploredName>
<sWaterType>3</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>10</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>200</maxworkers>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>H4</SectorGrid>
@@ -1456,11 +1529,14 @@
<szDetailedExploredName>Cambria Mine</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>130</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>2</wealth>
<rainchance>35</rainchance>
<sandstormchance>2</sandstormchance>
<maxworkers>160</maxworkers>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>H9</SectorGrid>
@@ -1517,8 +1593,12 @@
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>1</sRadioScanModifier>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>12</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>H14</SectorGrid>
@@ -1530,8 +1610,12 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>11</wealth>
<rainchance>45</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>H15</SectorGrid>
@@ -1621,6 +1705,7 @@
<sWaterType>3</sWaterType>
<usNaturalDirt>135</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>35</rainchance>
<sandstormchance>20</sandstormchance>
</SECTOR>
@@ -1647,6 +1732,9 @@
<sRadioScanModifier>2</sRadioScanModifier>
<rainchance>5</rainchance>
<sandstormchance>80</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>I9</SectorGrid>
@@ -1716,8 +1804,12 @@
<usPrisonRoomNumber>50</usPrisonRoomNumber>
<usPrisonRoomNumber>51</usPrisonRoomNumber>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
<zombieraidpossible>0</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>I14</SectorGrid>
@@ -1728,9 +1820,13 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>9</wealth>
<rainchance>45</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>150</maxworkers>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>I15</SectorGrid>
@@ -1929,6 +2025,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2261,8 +2358,12 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>30</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>L12</SectorGrid>
@@ -2273,8 +2374,12 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>30</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>L13</SectorGrid>
@@ -2341,7 +2446,7 @@
<szDetailedExploredName>Coastal, road</szDetailedExploredName>
<sWaterType>2</sWaterType>
<usNaturalDirt>140</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCurfewValue>1</usCurfewValue>
<rainchance>80</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2353,7 +2458,7 @@
<szDetailedExploredName>Swamp, road</szDetailedExploredName>
<sWaterType>3</sWaterType>
<usNaturalDirt>450</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCurfewValue>1</usCurfewValue>
<rainchance>90</rainchance>
<sandstormchance>0</sandstormchance>
<snakechance>50</snakechance>
@@ -2369,6 +2474,7 @@
<usNaturalDirt>175</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2380,7 +2486,7 @@
<szDetailedExploredName>Forest, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCurfewValue>1</usCurfewValue>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2392,7 +2498,7 @@
<szDetailedExploredName>Forest, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCurfewValue>1</usCurfewValue>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2538,11 +2644,14 @@
<szDetailedExploredName>Meduna Airport</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>20</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>N4</SectorGrid>
@@ -2552,11 +2661,15 @@
<szDetailedExploredName>Meduna, SAM Site</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCurfewValue>1</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>12</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
<zombieraidpossible>1</zombieraidpossible>
<banditraidpossible>1</banditraidpossible>
</SECTOR>
<SECTOR>
<SectorGrid>N5</SectorGrid>
@@ -2566,8 +2679,9 @@
<szDetailedExploredName>Meduna</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>15</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2579,7 +2693,7 @@
<szDetailedExploredName>Tropical, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<usNaturalDirt>250</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCurfewValue>1</usCurfewValue>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2727,6 +2841,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>2</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2738,8 +2853,8 @@
<szDetailedExploredName>Meduna</szDetailedExploredName>
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>300</usCivilianPopulation>
<wealth>25</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2907,6 +3022,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>50</wealth>
<rainchance>55</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>