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Added <wealth>-tag to describe the relative wealth of a sector, used for the revamped <scrounging>-tag of Backgrounds.xml.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21308&goto=358321&#msg_358321 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2478 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -37,6 +37,9 @@
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<usCivilianPopulation>:
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represents the amount of civilians dwelling in a sector, even if not physically present in a tactical map
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<wealth>
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Rating of how rich the population in this sector is.
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<rainchance>
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chance that, if it rains, it will also happen in this sector
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@@ -54,6 +57,11 @@
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<maxworkers>
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Maximum number of workers that can be employed in this sector.
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>0</zombieraidpossible>
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<banditraidpossible>0</banditraidpossible>
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Bloodcats/zombies/bandits can attack this sector.
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-->
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<SECTOR_NAMES>
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<SECTOR>
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@@ -70,6 +78,9 @@
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<snowchance>0</snowchance>
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<snakechance>0</snakechance>
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<numsnakes>0</numsnakes>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>0</zombieraidpossible>
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<banditraidpossible>0</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>A2</SectorGrid>
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@@ -80,8 +91,12 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>250</usNaturalDirt>
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<usCivilianPopulation>70</usCivilianPopulation>
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<wealth>4</wealth>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>A3</SectorGrid>
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@@ -160,8 +175,8 @@
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<szDetailedExploredName>Omerta</szDetailedExploredName>
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<sWaterType>0</sWaterType>
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<usNaturalDirt>150</usNaturalDirt>
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<usCurfewValue>2</usCurfewValue>
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<usCivilianPopulation>4</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -173,8 +188,8 @@
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<szDetailedExploredName>Omerta</szDetailedExploredName>
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<sWaterType>0</sWaterType>
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<usNaturalDirt>150</usNaturalDirt>
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<usCurfewValue>2</usCurfewValue>
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<usCivilianPopulation>30</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -187,6 +202,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>160</usNaturalDirt>
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<usCivilianPopulation>4</usCivilianPopulation>
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<wealth>0</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -267,9 +283,13 @@
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<usNaturalDirt>250</usNaturalDirt>
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<usPrisonRoomNumber>3</usPrisonRoomNumber>
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<usCivilianPopulation>150</usCivilianPopulation>
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<wealth>6</wealth>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>50</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>B3</SectorGrid>
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@@ -302,6 +322,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>160</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -314,6 +335,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>160</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -337,6 +359,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>200</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -382,6 +405,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>210</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -395,8 +419,12 @@
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<usNaturalDirt>100</usNaturalDirt>
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<sRadioScanModifier>2</sRadioScanModifier>
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<usCivilianPopulation>50</usCivilianPopulation>
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<wealth>7</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>B14</SectorGrid>
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@@ -487,6 +515,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>8</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -499,6 +528,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>150</usCivilianPopulation>
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<wealth>4</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -577,8 +607,12 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>4</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>C14</SectorGrid>
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@@ -640,6 +674,9 @@
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<sRadioScanModifier>2</sRadioScanModifier>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D3</SectorGrid>
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@@ -675,6 +712,7 @@
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<usPrisonRoomNumber>9</usPrisonRoomNumber>
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<usPrisonRoomNumber>10</usPrisonRoomNumber>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>12</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -687,6 +725,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>180</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -767,9 +806,13 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>6</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>100</maxworkers>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D14</SectorGrid>
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@@ -794,6 +837,9 @@
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<sRadioScanModifier>2</sRadioScanModifier>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>D16</SectorGrid>
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@@ -879,8 +925,10 @@
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<szDetailedUnexploredName>Farm, road</szDetailedUnexploredName>
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<szExploredName>Farm, road</szExploredName>
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<szDetailedExploredName>Farm, road</szDetailedExploredName>
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<sWaterType>0</sWaterType>
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<sWaterType>0</sWaterType>
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<usNaturalDirt>180</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -893,6 +941,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>160</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -905,6 +954,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>150</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1078,8 +1128,12 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>7</wealth>
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>F9</SectorGrid>
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@@ -1089,10 +1143,13 @@
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<szDetailedExploredName>Cambria</szDetailedExploredName>
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCurfewValue>1</usCurfewValue>
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<usCivilianPopulation>100</usCivilianPopulation>
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<wealth>2</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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<zombieraidpossible>1</zombieraidpossible>
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<banditraidpossible>1</banditraidpossible>
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</SECTOR>
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<SECTOR>
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<SectorGrid>F10</SectorGrid>
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@@ -1103,6 +1160,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>200</usNaturalDirt>
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<usCivilianPopulation>50</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>55</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1181,6 +1239,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>7</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1192,8 +1251,9 @@
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<szDetailedExploredName>Grumm</szDetailedExploredName>
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<sWaterType>3</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCurfewValue>2</usCurfewValue>
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<usCurfewValue>1</usCurfewValue>
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<usCivilianPopulation>150</usCivilianPopulation>
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<wealth>8</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1252,6 +1312,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>175</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
|
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<rainchance>35</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1264,8 +1325,12 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
|
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<usCivilianPopulation>200</usCivilianPopulation>
|
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<wealth>10</wealth>
|
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<rainchance>40</rainchance>
|
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<sandstormchance>0</sandstormchance>
|
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<bloodcatraidpossible>1</bloodcatraidpossible>
|
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<zombieraidpossible>1</zombieraidpossible>
|
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<banditraidpossible>1</banditraidpossible>
|
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</SECTOR>
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<SECTOR>
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<SectorGrid>G9</SectorGrid>
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@@ -1280,8 +1345,12 @@
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<usPrisonRoomNumber>44</usPrisonRoomNumber>
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<usPrisonRoomNumber>45</usPrisonRoomNumber>
|
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<usCivilianPopulation>200</usCivilianPopulation>
|
||||
<wealth>8</wealth>
|
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<rainchance>40</rainchance>
|
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<sandstormchance>0</sandstormchance>
|
||||
<bloodcatraidpossible>1</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
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<banditraidpossible>1</banditraidpossible>
|
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</SECTOR>
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<SECTOR>
|
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<SectorGrid>G10</SectorGrid>
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@@ -1371,6 +1440,7 @@
|
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<sWaterType>1</sWaterType>
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||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCivilianPopulation>200</usCivilianPopulation>
|
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<wealth>11</wealth>
|
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<rainchance>60</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1382,8 +1452,8 @@
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<szDetailedExploredName>Grumm</szDetailedExploredName>
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<sWaterType>3</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<usCivilianPopulation>200</usCivilianPopulation>
|
||||
<wealth>10</wealth>
|
||||
<rainchance>55</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -1395,11 +1465,14 @@
|
||||
<szDetailedExploredName>Grumm Mine</szDetailedExploredName>
|
||||
<sWaterType>3</sWaterType>
|
||||
<usNaturalDirt>150</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<usCivilianPopulation>200</usCivilianPopulation>
|
||||
<wealth>10</wealth>
|
||||
<rainchance>50</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
<maxworkers>200</maxworkers>
|
||||
<bloodcatraidpossible>1</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>H4</SectorGrid>
|
||||
@@ -1456,11 +1529,14 @@
|
||||
<szDetailedExploredName>Cambria Mine</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>130</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<usCivilianPopulation>200</usCivilianPopulation>
|
||||
<wealth>2</wealth>
|
||||
<rainchance>35</rainchance>
|
||||
<sandstormchance>2</sandstormchance>
|
||||
<maxworkers>160</maxworkers>
|
||||
<bloodcatraidpossible>1</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>H9</SectorGrid>
|
||||
@@ -1517,8 +1593,12 @@
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<sRadioScanModifier>1</sRadioScanModifier>
|
||||
<usCivilianPopulation>200</usCivilianPopulation>
|
||||
<wealth>12</wealth>
|
||||
<rainchance>40</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
<bloodcatraidpossible>0</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>H14</SectorGrid>
|
||||
@@ -1530,8 +1610,12 @@
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<usCivilianPopulation>100</usCivilianPopulation>
|
||||
<wealth>11</wealth>
|
||||
<rainchance>45</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
<bloodcatraidpossible>1</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>H15</SectorGrid>
|
||||
@@ -1621,6 +1705,7 @@
|
||||
<sWaterType>3</sWaterType>
|
||||
<usNaturalDirt>135</usNaturalDirt>
|
||||
<usCivilianPopulation>10</usCivilianPopulation>
|
||||
<wealth>1</wealth>
|
||||
<rainchance>35</rainchance>
|
||||
<sandstormchance>20</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -1647,6 +1732,9 @@
|
||||
<sRadioScanModifier>2</sRadioScanModifier>
|
||||
<rainchance>5</rainchance>
|
||||
<sandstormchance>80</sandstormchance>
|
||||
<bloodcatraidpossible>0</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>I9</SectorGrid>
|
||||
@@ -1716,8 +1804,12 @@
|
||||
<usPrisonRoomNumber>50</usPrisonRoomNumber>
|
||||
<usPrisonRoomNumber>51</usPrisonRoomNumber>
|
||||
<usCivilianPopulation>200</usCivilianPopulation>
|
||||
<wealth>7</wealth>
|
||||
<rainchance>40</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
<bloodcatraidpossible>0</bloodcatraidpossible>
|
||||
<zombieraidpossible>0</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>I14</SectorGrid>
|
||||
@@ -1728,9 +1820,13 @@
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCivilianPopulation>200</usCivilianPopulation>
|
||||
<wealth>9</wealth>
|
||||
<rainchance>45</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
<maxworkers>150</maxworkers>
|
||||
<bloodcatraidpossible>1</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>I15</SectorGrid>
|
||||
@@ -1929,6 +2025,7 @@
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>175</usNaturalDirt>
|
||||
<usCivilianPopulation>10</usCivilianPopulation>
|
||||
<wealth>1</wealth>
|
||||
<rainchance>40</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -2261,8 +2358,12 @@
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCivilianPopulation>150</usCivilianPopulation>
|
||||
<wealth>30</wealth>
|
||||
<rainchance>70</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
<bloodcatraidpossible>1</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>L12</SectorGrid>
|
||||
@@ -2273,8 +2374,12 @@
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCivilianPopulation>150</usCivilianPopulation>
|
||||
<wealth>30</wealth>
|
||||
<rainchance>70</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
<bloodcatraidpossible>1</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>L13</SectorGrid>
|
||||
@@ -2341,7 +2446,7 @@
|
||||
<szDetailedExploredName>Coastal, road</szDetailedExploredName>
|
||||
<sWaterType>2</sWaterType>
|
||||
<usNaturalDirt>140</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<rainchance>80</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -2353,7 +2458,7 @@
|
||||
<szDetailedExploredName>Swamp, road</szDetailedExploredName>
|
||||
<sWaterType>3</sWaterType>
|
||||
<usNaturalDirt>450</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<rainchance>90</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
<snakechance>50</snakechance>
|
||||
@@ -2369,6 +2474,7 @@
|
||||
<usNaturalDirt>175</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<usCivilianPopulation>10</usCivilianPopulation>
|
||||
<wealth>1</wealth>
|
||||
<rainchance>60</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -2380,7 +2486,7 @@
|
||||
<szDetailedExploredName>Forest, road</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>160</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<rainchance>50</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -2392,7 +2498,7 @@
|
||||
<szDetailedExploredName>Forest, road</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>160</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<rainchance>50</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -2538,11 +2644,14 @@
|
||||
<szDetailedExploredName>Meduna Airport</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<sRadioScanModifier>2</sRadioScanModifier>
|
||||
<usCivilianPopulation>100</usCivilianPopulation>
|
||||
<wealth>20</wealth>
|
||||
<rainchance>60</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
<bloodcatraidpossible>0</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>N4</SectorGrid>
|
||||
@@ -2552,11 +2661,15 @@
|
||||
<szDetailedExploredName>Meduna, SAM Site</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<sRadioScanModifier>2</sRadioScanModifier>
|
||||
<usCivilianPopulation>50</usCivilianPopulation>
|
||||
<wealth>12</wealth>
|
||||
<rainchance>60</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
<bloodcatraidpossible>0</bloodcatraidpossible>
|
||||
<zombieraidpossible>1</zombieraidpossible>
|
||||
<banditraidpossible>1</banditraidpossible>
|
||||
</SECTOR>
|
||||
<SECTOR>
|
||||
<SectorGrid>N5</SectorGrid>
|
||||
@@ -2566,8 +2679,9 @@
|
||||
<szDetailedExploredName>Meduna</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<usCivilianPopulation>100</usCivilianPopulation>
|
||||
<wealth>15</wealth>
|
||||
<rainchance>50</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -2579,7 +2693,7 @@
|
||||
<szDetailedExploredName>Tropical, road</szDetailedExploredName>
|
||||
<sWaterType>0</sWaterType>
|
||||
<usNaturalDirt>250</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<rainchance>70</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -2727,6 +2841,7 @@
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<usCivilianPopulation>100</usCivilianPopulation>
|
||||
<wealth>2</wealth>
|
||||
<rainchance>50</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -2738,8 +2853,8 @@
|
||||
<szDetailedExploredName>Meduna</szDetailedExploredName>
|
||||
<sWaterType>1</sWaterType>
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>1</usCurfewValue>
|
||||
<usCivilianPopulation>300</usCivilianPopulation>
|
||||
<wealth>25</wealth>
|
||||
<rainchance>50</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
@@ -2907,6 +3022,7 @@
|
||||
<usNaturalDirt>100</usNaturalDirt>
|
||||
<usCurfewValue>2</usCurfewValue>
|
||||
<usCivilianPopulation>50</usCivilianPopulation>
|
||||
<wealth>50</wealth>
|
||||
<rainchance>55</rainchance>
|
||||
<sandstormchance>0</sandstormchance>
|
||||
</SECTOR>
|
||||
|
||||
Reference in New Issue
Block a user