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Added <wealth>-tag to describe the relative wealth of a sector, used for the revamped <scrounging>-tag of Backgrounds.xml.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21308&goto=358321&#msg_358321 git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2478 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -37,6 +37,9 @@
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<usCivilianPopulation>:
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represents the amount of civilians dwelling in a sector, even if not physically present in a tactical map
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<wealth>
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Rating of how rich the population in this sector is.
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<rainchance>
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chance that, if it rains, it will also happen in this sector
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@@ -88,6 +91,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>250</usNaturalDirt>
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<usCivilianPopulation>70</usCivilianPopulation>
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<wealth>4</wealth>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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@@ -172,6 +176,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>150</usNaturalDirt>
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<usCivilianPopulation>4</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -184,6 +189,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>150</usNaturalDirt>
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<usCivilianPopulation>30</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -196,6 +202,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>160</usNaturalDirt>
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<usCivilianPopulation>4</usCivilianPopulation>
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<wealth>0</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -276,6 +283,7 @@
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<usNaturalDirt>250</usNaturalDirt>
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<usPrisonRoomNumber>3</usPrisonRoomNumber>
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<usCivilianPopulation>150</usCivilianPopulation>
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<wealth>6</wealth>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>50</maxworkers>
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@@ -314,6 +322,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>160</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -326,6 +335,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>160</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -349,6 +359,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>200</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -394,6 +405,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>210</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -407,6 +419,7 @@
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<usNaturalDirt>100</usNaturalDirt>
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<sRadioScanModifier>2</sRadioScanModifier>
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<usCivilianPopulation>50</usCivilianPopulation>
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<wealth>7</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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@@ -502,6 +515,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>8</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -514,6 +528,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>150</usCivilianPopulation>
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<wealth>4</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -592,6 +607,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>4</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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@@ -696,6 +712,7 @@
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<usPrisonRoomNumber>9</usPrisonRoomNumber>
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<usPrisonRoomNumber>10</usPrisonRoomNumber>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>12</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -708,6 +725,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>180</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -788,6 +806,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>6</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>100</maxworkers>
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@@ -906,8 +925,10 @@
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<szDetailedUnexploredName>Farm, road</szDetailedUnexploredName>
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<szExploredName>Farm, road</szExploredName>
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<szDetailedExploredName>Farm, road</szDetailedExploredName>
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<sWaterType>0</sWaterType>
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<sWaterType>0</sWaterType>
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<usNaturalDirt>180</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -920,6 +941,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>160</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -932,6 +954,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>150</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1105,6 +1128,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>7</wealth>
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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@@ -1120,6 +1144,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>100</usCivilianPopulation>
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<wealth>2</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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@@ -1135,6 +1160,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>200</usNaturalDirt>
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<usCivilianPopulation>50</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>55</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1213,6 +1239,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>7</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1226,6 +1253,7 @@
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<usNaturalDirt>100</usNaturalDirt>
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<usCurfewValue>1</usCurfewValue>
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<usCivilianPopulation>150</usCivilianPopulation>
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<wealth>8</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1284,6 +1312,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>175</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>35</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1296,6 +1325,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>10</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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@@ -1315,6 +1345,7 @@
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<usPrisonRoomNumber>44</usPrisonRoomNumber>
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<usPrisonRoomNumber>45</usPrisonRoomNumber>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>8</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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@@ -1409,6 +1440,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>11</wealth>
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<rainchance>60</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1421,6 +1453,7 @@
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<sWaterType>3</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>10</wealth>
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<rainchance>55</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -1433,6 +1466,7 @@
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<sWaterType>3</sWaterType>
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<usNaturalDirt>150</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>10</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>200</maxworkers>
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@@ -1496,6 +1530,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>130</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>2</wealth>
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<rainchance>35</rainchance>
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<sandstormchance>2</sandstormchance>
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<maxworkers>160</maxworkers>
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@@ -1558,6 +1593,7 @@
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<usCurfewValue>2</usCurfewValue>
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<sRadioScanModifier>1</sRadioScanModifier>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>12</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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@@ -1574,6 +1610,7 @@
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<usNaturalDirt>100</usNaturalDirt>
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<usCurfewValue>2</usCurfewValue>
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<usCivilianPopulation>100</usCivilianPopulation>
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<wealth>11</wealth>
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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@@ -1668,6 +1705,7 @@
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<sWaterType>3</sWaterType>
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<usNaturalDirt>135</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>35</rainchance>
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<sandstormchance>20</sandstormchance>
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</SECTOR>
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@@ -1766,6 +1804,7 @@
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<usPrisonRoomNumber>50</usPrisonRoomNumber>
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<usPrisonRoomNumber>51</usPrisonRoomNumber>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>7</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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@@ -1781,6 +1820,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>200</usCivilianPopulation>
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<wealth>9</wealth>
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<rainchance>45</rainchance>
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<sandstormchance>0</sandstormchance>
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<maxworkers>150</maxworkers>
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@@ -1985,6 +2025,7 @@
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<sWaterType>0</sWaterType>
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<usNaturalDirt>175</usNaturalDirt>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>40</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -2317,6 +2358,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>150</usCivilianPopulation>
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<wealth>30</wealth>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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@@ -2332,6 +2374,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>150</usCivilianPopulation>
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<wealth>30</wealth>
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<rainchance>70</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>1</bloodcatraidpossible>
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@@ -2431,6 +2474,7 @@
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<usNaturalDirt>175</usNaturalDirt>
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<usCurfewValue>1</usCurfewValue>
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<usCivilianPopulation>10</usCivilianPopulation>
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<wealth>1</wealth>
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<rainchance>60</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -2602,6 +2646,7 @@
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<usNaturalDirt>100</usNaturalDirt>
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<sRadioScanModifier>2</sRadioScanModifier>
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<usCivilianPopulation>100</usCivilianPopulation>
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<wealth>20</wealth>
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<rainchance>60</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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@@ -2619,6 +2664,7 @@
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<usCurfewValue>1</usCurfewValue>
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<sRadioScanModifier>2</sRadioScanModifier>
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<usCivilianPopulation>50</usCivilianPopulation>
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<wealth>12</wealth>
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<rainchance>60</rainchance>
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<sandstormchance>0</sandstormchance>
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<bloodcatraidpossible>0</bloodcatraidpossible>
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@@ -2635,6 +2681,7 @@
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<usNaturalDirt>100</usNaturalDirt>
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<usCurfewValue>1</usCurfewValue>
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<usCivilianPopulation>100</usCivilianPopulation>
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<wealth>15</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -2794,6 +2841,7 @@
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<usNaturalDirt>100</usNaturalDirt>
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<usCurfewValue>2</usCurfewValue>
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<usCivilianPopulation>100</usCivilianPopulation>
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<wealth>2</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -2806,6 +2854,7 @@
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<sWaterType>1</sWaterType>
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<usNaturalDirt>100</usNaturalDirt>
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<usCivilianPopulation>300</usCivilianPopulation>
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<wealth>25</wealth>
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<rainchance>50</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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@@ -2973,6 +3022,7 @@
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<usNaturalDirt>100</usNaturalDirt>
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<usCurfewValue>2</usCurfewValue>
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<usCivilianPopulation>50</usCivilianPopulation>
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<wealth>50</wealth>
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<rainchance>55</rainchance>
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<sandstormchance>0</sandstormchance>
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</SECTOR>
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