Added <wealth>-tag to describe the relative wealth of a sector, used for the revamped <scrounging>-tag of Backgrounds.xml.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21308&goto=358321&#msg_358321

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2478 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2019-10-22 21:44:52 +00:00
parent cfd23dfba3
commit fb88f714da
3 changed files with 185 additions and 19 deletions
@@ -37,6 +37,9 @@
<usCivilianPopulation>:
represents the amount of civilians dwelling in a sector, even if not physically present in a tactical map
<wealth>
Rating of how rich the population in this sector is.
<rainchance>
chance that, if it rains, it will also happen in this sector
@@ -88,6 +91,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>250</usNaturalDirt>
<usCivilianPopulation>70</usCivilianPopulation>
<wealth>4</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -172,6 +176,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCivilianPopulation>4</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -184,6 +189,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCivilianPopulation>30</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -196,6 +202,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>4</usCivilianPopulation>
<wealth>0</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -276,6 +283,7 @@
<usNaturalDirt>250</usNaturalDirt>
<usPrisonRoomNumber>3</usPrisonRoomNumber>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>6</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>50</maxworkers>
@@ -314,6 +322,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -326,6 +335,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -349,6 +359,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -394,6 +405,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>210</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -407,6 +419,7 @@
<usNaturalDirt>100</usNaturalDirt>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -502,6 +515,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>8</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -514,6 +528,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>4</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -592,6 +607,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>4</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -696,6 +712,7 @@
<usPrisonRoomNumber>9</usPrisonRoomNumber>
<usPrisonRoomNumber>10</usPrisonRoomNumber>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>12</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -708,6 +725,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>180</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -788,6 +806,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>6</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>100</maxworkers>
@@ -906,8 +925,10 @@
<szDetailedUnexploredName>Farm, road</szDetailedUnexploredName>
<szExploredName>Farm, road</szExploredName>
<szDetailedExploredName>Farm, road</szDetailedExploredName>
<sWaterType>0</sWaterType>
<sWaterType>0</sWaterType>
<usNaturalDirt>180</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -920,6 +941,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>160</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -932,6 +954,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1105,6 +1128,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>45</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -1120,6 +1144,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>2</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
@@ -1135,6 +1160,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>200</usNaturalDirt>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>55</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1213,6 +1239,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1226,6 +1253,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>8</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1284,6 +1312,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>35</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1296,6 +1325,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>10</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -1315,6 +1345,7 @@
<usPrisonRoomNumber>44</usPrisonRoomNumber>
<usPrisonRoomNumber>45</usPrisonRoomNumber>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>8</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -1409,6 +1440,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>11</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1421,6 +1453,7 @@
<sWaterType>3</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>10</wealth>
<rainchance>55</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -1433,6 +1466,7 @@
<sWaterType>3</sWaterType>
<usNaturalDirt>150</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>10</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>200</maxworkers>
@@ -1496,6 +1530,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>130</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>2</wealth>
<rainchance>35</rainchance>
<sandstormchance>2</sandstormchance>
<maxworkers>160</maxworkers>
@@ -1558,6 +1593,7 @@
<usCurfewValue>2</usCurfewValue>
<sRadioScanModifier>1</sRadioScanModifier>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>12</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
@@ -1574,6 +1610,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>11</wealth>
<rainchance>45</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -1668,6 +1705,7 @@
<sWaterType>3</sWaterType>
<usNaturalDirt>135</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>35</rainchance>
<sandstormchance>20</sandstormchance>
</SECTOR>
@@ -1766,6 +1804,7 @@
<usPrisonRoomNumber>50</usPrisonRoomNumber>
<usPrisonRoomNumber>51</usPrisonRoomNumber>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>7</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
@@ -1781,6 +1820,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>200</usCivilianPopulation>
<wealth>9</wealth>
<rainchance>45</rainchance>
<sandstormchance>0</sandstormchance>
<maxworkers>150</maxworkers>
@@ -1985,6 +2025,7 @@
<sWaterType>0</sWaterType>
<usNaturalDirt>175</usNaturalDirt>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>40</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2317,6 +2358,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>30</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -2332,6 +2374,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>150</usCivilianPopulation>
<wealth>30</wealth>
<rainchance>70</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>1</bloodcatraidpossible>
@@ -2431,6 +2474,7 @@
<usNaturalDirt>175</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>10</usCivilianPopulation>
<wealth>1</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2602,6 +2646,7 @@
<usNaturalDirt>100</usNaturalDirt>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>20</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
@@ -2619,6 +2664,7 @@
<usCurfewValue>1</usCurfewValue>
<sRadioScanModifier>2</sRadioScanModifier>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>12</wealth>
<rainchance>60</rainchance>
<sandstormchance>0</sandstormchance>
<bloodcatraidpossible>0</bloodcatraidpossible>
@@ -2635,6 +2681,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>1</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>15</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2794,6 +2841,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>100</usCivilianPopulation>
<wealth>2</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2806,6 +2854,7 @@
<sWaterType>1</sWaterType>
<usNaturalDirt>100</usNaturalDirt>
<usCivilianPopulation>300</usCivilianPopulation>
<wealth>25</wealth>
<rainchance>50</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>
@@ -2973,6 +3022,7 @@
<usNaturalDirt>100</usNaturalDirt>
<usCurfewValue>2</usCurfewValue>
<usCivilianPopulation>50</usCivilianPopulation>
<wealth>50</wealth>
<rainchance>55</rainchance>
<sandstormchance>0</sandstormchance>
</SECTOR>