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If NPC_AUTORESOLVE_DROP_ALL is TRUE (default FALSE), NPCs (enemies, militia, bandits, creatures...) drop items in autresolve like they would in tactical combat.
git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2437 4f8fa57e-7814-0410-bad4-adc449f26b7c
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@@ -1275,6 +1275,13 @@ MILITIA_DROP_EQUIPMENT = 0
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CIVILIANS_DROP_ALL = FALSE
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CIVILIANS_DROP_ALL = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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; Can NPCs in autoresolve (enemies, militia, bandits, creatures...) drop items like they would in tactical combat?
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; The drops still follow set drop mechanics and probabilities.
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;------------------------------------------------------------------------------------------------------------------------------
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NPC_AUTORESOLVE_DROP_ALL = FALSE
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;------------------------------------------------------------------------------------------------------------------------------
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;------------------------------------------------------------------------------------------------------------------------------
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; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the
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; You can now adjust how quickly you'll advance in the various skills, attributes, and Experience Level. This is the
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; number of "sub-points" you need to acquire to gain a new level.
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; number of "sub-points" you need to acquire to gain a new level.
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