add static keyword

This commit is contained in:
Asdow
2023-09-27 23:23:37 +03:00
parent b49c37e0a9
commit fc6bdad94b
+3 -3
View File
@@ -575,7 +575,7 @@ void RenderHighlight( INT16 sMouseX_M, INT16 sMouseY_M, INT16 sStartPointX_M, IN
BOOLEAN CheckRenderCenter( INT16 sNewCenterX, INT16 sNewCenterY ); BOOLEAN CheckRenderCenter( INT16 sNewCenterX, INT16 sNewCenterY );
// Flugente: display a riot shield // Flugente: display a riot shield
void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue ) static void ShowRiotShield( SOLDIERTYPE* pSoldier, UINT16 *pBuffer, UINT32 uiDestPitchBYTES, UINT16 *pZBuffer, UINT16 usZValue )
{ {
if (pSoldier) if (pSoldier)
{ {
@@ -1028,7 +1028,7 @@ void RenderSetShadows(BOOLEAN fShadows)
} }
} }
inline UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIERTYPE * pPaletteTable, UINT32 uiFlags, INT16 * gsForceSoldierZLevel) inline static UINT16 * GetShadeTable(LEVELNODE * pNode, SOLDIERTYPE * pSoldier, SOLDIERTYPE * pPaletteTable, UINT32 uiFlags, INT16 * gsForceSoldierZLevel)
{ {
UINT16 * pShadeTable; UINT16 * pShadeTable;
// Shade guy always lighter than scene default! // Shade guy always lighter than scene default!
@@ -3285,7 +3285,7 @@ inline static void funcSoldierZLevel(SOLDIERTYPE* pSoldier, INT16 sMapX, INT16 s
} }
void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32* puiLevels, UINT16* psLevelIDs) static void RenderTiles(UINT32 uiFlags, INT32 iStartPointX_M, INT32 iStartPointY_M, INT32 iStartPointX_S, INT32 iStartPointY_S, INT32 iEndXS, INT32 iEndYS, UINT8 ubNumLevels, UINT32* puiLevels, UINT16* psLevelIDs)
{ {
//#if 0 //#if 0