- The base chance for gun degradation, BASIC_DEPRECIATE_CHANCE, is now externalised to Item_Settings.ini.

- adjusted radio energy consumption

git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2035 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
Flugente
2014-05-17 19:19:54 +00:00
parent 1ea5180c03
commit fde84fa02a
2 changed files with 15 additions and 7 deletions
+8 -4
View File
@@ -17,6 +17,10 @@
; This modifier is multiplied with <BestLaserRange> tag. Valid values from 0.1 to 5.0 (higher is better).
; Default is 1.0
BEST_LASER_RANGE_MODIFIER = 1.0
; If we fire a gun, the base chance that the gun's status is reduced is 1/BASIC_DEPRECIATE_CHANCE.
; Valid values from 1 to 10000, default 15.
BASIC_DEPRECIATE_CHANCE = 15
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -103,7 +107,7 @@ RANGE_AR_MODIFIER = 1.0
RANGE_LMG_MODIFIER = 1.0
RANGE_SHOTGUN_MODIFIER = 1.0
RANGE_LAUNCHER_MODIFIER = 1.0
RANGE_GRENADE_MODIFIER = 1.0
RANGE_GRENADE_MODIFIER = 1.0
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -335,9 +339,9 @@ DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
;******************************************************************************************************************************
; various energy costs for the radio set
ENERGY_COST_RADIOSET_ACTIVATE = 100.00
ENERGY_COST_RADIOSET_JAM = 30.00
ENERGY_COST_RADIOSET_SCAN = 15.00
ENERGY_COST_RADIOSET_ACTIVATE = 600.00
ENERGY_COST_RADIOSET_JAM = 100.00
ENERGY_COST_RADIOSET_SCAN = 45.00
ENERGY_COST_RADIOSET_SCAN_ASSIGNMENT = 3000.00
;******************************************************************************************************************************
+7 -3
View File
@@ -17,6 +17,10 @@
; This modifier is multiplied with <BestLaserRange> tag. Valid values from 0.1 to 5.0 (higher is better).
; Default is 1.0
BEST_LASER_RANGE_MODIFIER = 1.0
; If we fire a gun, the base chance that the gun's status is reduced is 1/BASIC_DEPRECIATE_CHANCE.
; Valid values from 1 to 10000, default 15.
BASIC_DEPRECIATE_CHANCE = 15
;******************************************************************************************************************************
;******************************************************************************************************************************
@@ -335,9 +339,9 @@ DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1
;******************************************************************************************************************************
; various energy costs for the radio set
ENERGY_COST_RADIOSET_ACTIVATE = 100.00
ENERGY_COST_RADIOSET_JAM = 30.00
ENERGY_COST_RADIOSET_SCAN = 15.00
ENERGY_COST_RADIOSET_ACTIVATE = 600.00
ENERGY_COST_RADIOSET_JAM = 100.00
ENERGY_COST_RADIOSET_SCAN = 45.00
ENERGY_COST_RADIOSET_SCAN_ASSIGNMENT = 3000.00
;******************************************************************************************************************************