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New EXE Release (Build: 2949)
New Features ------------ Enhanced IMP Creation o INFO: Customize your IMP more personally (hair, clothes, ...) o Soldier Tooltips can now be toggled on/off in the option screen o Removed "Random IMP personality" from option screen o Removed CUSTOM_PERSONALITY, CUSTOM_ATTITUDE, ALLOW_SOLDIER_TOOL_TIPS, IMP_STARTING_LEVEL from ja2_option.ini o Added IMP_STARTING_LEVEL_COST_MULTIPLIER, IMP_BONUS_POINTS_FOR_DISABILITY, IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN to ja2_options.ini o New Files in the Data\Laptop folder git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1133 4f8fa57e-7814-0410-bad4-adc449f26b7c
This commit is contained in:
@@ -94,42 +94,9 @@ MAX_ATTRIBUTE_POINT = 85
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IMPATTRIBUTEPOINTS = 50
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MAX_ZERO_BONUS = 15
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START_ATTRIBUTE = 55
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;******************************************************************************************************************************
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; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
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; your IMP Mercs.
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;
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; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
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; Merc.
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; Here are the valid settings for personalities and Attitudes:
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;
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; PERSONALITIES:
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;
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; Normal = 0
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; Heat Intolerant = 1
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; Nervous = 2
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; Claustrophobic = 3
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; NonSwimmer = 4
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; Fear of Insects = 5
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; Forgetful = 6
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; Psycho = 7
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;
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; ATTITUDES:
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;
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; NORMAL = 0
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; FRIENDLY = 1
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; LONER = 2
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; OPTIMIST = 3
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; PESSIMIST = 4
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; AGGRESSIVE = 5
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; ARROGANT = 6
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; BIG_SHOT = 7
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; ASSHOLE = 8
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; COWARD = 9
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;******************************************************************************************************************************
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CUSTOM_PERSONALITY = 0
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CUSTOM_ATTITUDE = 0
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IMP_STARTING_LEVEL_COST_MULTIPLIER = 5
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IMP_BONUS_POINTS_FOR_DISABILITY = 20
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IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 25
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;******************************************************************************************************************************
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; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
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@@ -274,13 +241,11 @@ VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 30
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ALLOW_LIMITED_VISION = TRUE
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;******************************************************************************************************************************
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; In this section you can enable enemy tooltips. To display the tooltip move the mouse over the enemy and press ALT.
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; In this section you can set details about enemy tooltips.
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; Tooltips can be enabled/disabled in the Option Screen.
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; To display the tooltip move the mouse over the enemy and press ALT.
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;******************************************************************************************************************************
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; Show information about selected person
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; Range: TRUE/FALSE
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ALLOW_SOLDIER_TOOL_TIPS = TRUE
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; ULTRA DYNAMIC TOOLTIPS
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; Range and Detail overwrite dynamic range and detail level respectively.
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ALLOW_UDT_RANGE = TRUE
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@@ -491,9 +456,6 @@ GAME_PROGRESS_MINIMUM = 0
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; The increment is just added to the normally computed game progress but of course cannot make it higher than 100%
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GAME_PROGRESS_INCREMENT = 0
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; The starting level of IMP mercs, 1 through 7, default is 1
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IMP_STARTING_LEVEL = 1
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; If TRUE Shift-N will switch to best night vision goggles at night and best sunglasses during the day
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; If FALSE whatever the merc is wearing will be switched with the best of the other kind (the "classic" behavior)
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SMART_GOGGLE_SWITCH = TRUE
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@@ -94,42 +94,9 @@ MAX_ATTRIBUTE_POINT = 85
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IMPATTRIBUTEPOINTS = 30
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MAX_ZERO_BONUS = 15
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START_ATTRIBUTE = 55
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;******************************************************************************************************************************
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; USE_RANDOM_PERSONALITY set to TRUE will randomly generate an Attitude and a Personality for each of
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; your IMP Mercs.
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;
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; CUSTOM_PERSONALITY and CUSTOM_ATTITUDE allow you to specify what personality you want for your IMP
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; Merc.
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; Here are the valid settings for personalities and Attitudes:
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;
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; PERSONALITIES:
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;
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; Normal = 0
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; Heat Intolerant = 1
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; Nervous = 2
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; Claustrophobic = 3
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; NonSwimmer = 4
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; Fear of Insects = 5
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; Forgetful = 6
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; Psycho = 7
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;
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; ATTITUDES:
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;
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; NORMAL = 0
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; FRIENDLY = 1
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; LONER = 2
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; OPTIMIST = 3
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; PESSIMIST = 4
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; AGGRESSIVE = 5
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; ARROGANT = 6
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; BIG_SHOT = 7
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; ASSHOLE = 8
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; COWARD = 9
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;******************************************************************************************************************************
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CUSTOM_PERSONALITY = 0
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CUSTOM_ATTITUDE = 0
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IMP_STARTING_LEVEL_COST_MULTIPLIER = 5
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IMP_BONUS_POINTS_FOR_DISABILITY = 20
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IMP_BONUS_POINTS_PER_SKILL_NOT_TAKEN = 25
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;******************************************************************************************************************************
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; MERC_AVAILABLE_DAY_ONE set to TRUE sends the initial MERC e-mail at the beginning of the game and thus
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@@ -274,13 +241,11 @@ VISUAL_DISTANCE_DECREASE_PER_RAIN_INTENSITY = 20
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ALLOW_LIMITED_VISION = FALSE
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;******************************************************************************************************************************
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; In this section you can enable enemy tooltips. To display the tooltip move the mouse over the enemy and press ALT.
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; In this section you can set details about enemy tooltips.
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; Tooltips can be enabled/disabled in the Option Screen.
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; To display the tooltip move the mouse over the enemy and press ALT.
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;******************************************************************************************************************************
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; Show information about selected person
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; Range: TRUE/FALSE
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ALLOW_SOLDIER_TOOL_TIPS = FALSE
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; ULTRA DYNAMIC TOOLTIPS
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; Range and Detail overwrite dynamic range and detail level respectively.
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ALLOW_UDT_RANGE = FALSE
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@@ -489,9 +454,6 @@ GAME_PROGRESS_MINIMUM = 0
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; The increment is just added to the normally computed game progress but of course cannot make it higher than 100%
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GAME_PROGRESS_INCREMENT = 0
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; The starting level of IMP mercs, 1 through 7, default is 1
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IMP_STARTING_LEVEL = 1
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; If TRUE Shift-N will switch to best night vision goggles at night and best sunglasses during the day
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; If FALSE whatever the merc is wearing will be switched with the best of the other kind (the "classic" behavior)
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SMART_GOGGLE_SWITCH = FALSE
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