15 Commits
Author SHA1 Message Date
Marco Antonio J. Costaandmajcosta 86ad401186 add newline at end of file where it's lacking
.editorconfig already enforces it but it's getting changed piecemeal in
every commit. just get it done with.

the script:
```

find . -type f -not -path "./.git/*" -not -path "./.vs/*" | while read -r file; do
	isFile=$(file -0 "$file" | cut -d $'\0' -f2)
	case "$isFile" in
		(*text*)
			echo "$file is text"
			if [[ $(tail -c 1 "$file" | wc -l) -ne 1 ]]; then
				echo "" >> "$file"
			fi
			;;
		(*)
			echo "file isn't text"
			;;
	esac
done
```
2024-12-14 19:05:48 -03:00
silversurfer 372adc37b8 repair and dirt system change:
Dirt is now part of gun status. The original dirt system has been removed. For details see:
http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=20198&goto=347370&#msg_347370


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8325 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2016-10-19 15:58:02 +00:00
Flugente d888067d81 Merged revision(s) 6957 from branches/ja2_source_official_2014:
reverted length of loadscreenhints back to 190. 

Longer texts cause crashes when a hint is displayed in a log, as VIDEO_OVERLAY_DESC can only handle up to length 200, just like the description in LOADSCREENHINT_STRUCT says.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6958 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-21 18:21:20 +00:00
Wanne 7f2ec17f9b Merged from revision: 6953
- Increased text limit for load screen hints from 190 to 254
o Hopefully this does not cause any problems when rendering on the loadscreens. Tests resulted in success
- Support for localization of LoadScreenHints.xml (*.LoadScreenHints.xml)
o Now the language specific xmls only have the <uiIndex> and <szName> attributes. All other attributes are in the LoadScreenHints.xml

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6954 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-02-21 09:02:17 +00:00
Flugente 27db170b39 Fix: overly long loadscreen hints caused crashes when displayed in log. Maximum loadscreen length is now 190 (was 256).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6773 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2014-01-19 14:05:59 +00:00
Wanne 156c414206 - Updated number of possible load screen hints from 200 to 1000
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6397 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-12 13:06:17 +00:00
Wanne aba5c67ec8 - Improved LoadScreenHint feature
o The load screen hint is now also shown in strategic log and tactical log

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6396 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-09-12 11:09:25 +00:00
Wanne 3083ac66b3 - Bugfix: LoadScreenHints
o Added support for language specific (German, Russian, ...) LoadScreenHints (*.LoadScreenHints.xml)
o Added support for long (multi line) load screen hints (there will be an automatic line break in long load screen hints text)
o Reset load screen hint text to 0 (no display), because otherwise the old load screen will also be shown underneath the correct new one which resulted in an unreadable text mess

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-05-02 19:50:21 +00:00
Flugente 1e69c3a964 - new feature: load screen hints can now be defined in TableData/LoadScreenHints.xml. This feature requires GameDir revision >= 1655
- added safety checks for automatic feeding of POWs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6022 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2013-04-24 21:10:36 +00:00
Wanne 14750c6903 **********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2010-02-28 18:38:52 +00:00
Wanne 47db604b50 *** Merged Code from Multiplayer Branch Revision 2960 ***
- Virtual File System (VFS) by birdflu. This is needed for Multiplayer and is also used for Single Player. Very neat system :-)
- Multiplayer Version 1.1 + some additional features and bugfixes
* INFO: If you compile a new EXE and want to test, be sure to also use the latest SVN GameDir files in your JA2 install directory *




git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2961 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2009-06-04 21:01:45 +00:00
lalien 43ca24dda8 Merged New Inventory Project into main branch
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2008-03-08 15:15:25 +00:00
lalien 0530b53b9c bug fixes from Overhaul:
- Data type changes 
- Templates removed

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@871 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-05-09 13:16:37 +00:00
lalien 3f37673034 - added VS2005 compability fix from Space Viking
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@766 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2007-03-10 18:46:57 +00:00
lalien e54aeb96aa Original Source for 1.13 Mod High Resolution version from 12/06/05
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@21 3b4a5df2-a311-0410-b5c6-a8a6f20db521
2006-04-19 11:32:51 +00:00